I absolutely love the artwork for your game—it looks incredibly polished! The concept of having three different weapons, each with its own reloading method, is really clever. Very encouraging to optimize your movement and make the most of the shortcut keys. The story is intriguing too. Only thing I missed was probably a display to show how many enemies are left, but that's a very impressive work!
Kirbybiter
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Thank you so much for your comment! That means a lot! <3
I definitely plan to do some polishing when the game jam winner is announced. Like I wanna add a few more effects for example to highlight when a choice did well or not, add more sound effects, visual effects and maybe more variety in songs too. And yes, really wanted to add indication for the ending requirements too, but just lacked the time at the end (I was crunching those dialogues really hard T.T). If things go well, I will add even more endings than there are available now. Thank you for the hint with the melkhor dialogue!
Ignore this part if you don't want to get spoilered for the ending requirements:
Every character needs the stat which you can train in the area they are standing in. For example accuracy for Alina and power for Melkhor. Your relationship and the base stat need to be both at least 100 for a good ending with the respective character.