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kittenadventure

8
Posts
2
Following
A member registered Sep 04, 2020

Recent community posts

High score 33. I could flodge for days.

I got puffed up and veiny and punched one goblin, but when the two and three rounds happened, whew

Tricky! I really like the look of the queued travelers, and the sound effects are pretty funny. Some more variety in the look, sound, and feel as the time gets tighter, plus a more dynamic interface for the weight allowance and timer, and maybe keystroke controls instead of clicks, I can see this getting quite fun. Keep at it!

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This was a fun playthrough! Even though the theme and mechanic were pretty familiar, I wanted to play all the way through to the end. I think you could probably find or create some more fitting sounds, and the jump physics could use some dialing in. Really nice job!

What a blast! Fun and simple, and I really like the combined climb-build-glue (collect) mechanics; great job!

Loved it! Challenging, and a fun game mechanic to try to wrap your brain around to solve the puzzles. I really like the levels-within-levels look too.

It took me several tries to realize where the sunflower rows were, and after several more tries, it still wasn't clear to me how to affect whether the objects passing over were gonna get my flowers! I still really like the concept, and would definitely give it another go with some adjustments to clarify play!

This is fantastic! Love the game mechanic, love the progression of the level difficulty. Some simple, unobtrusive sounds would probably be a plus. Nice work!