it's been 3 years already and i haven't made anything yet lol
we are 33% of the way through this game jam already
It's a decent game. Lots of room for improvement, but so far it is fun. The shooting and killing is very juicy and satisfying. The art could be more unified, however, and the walking speed should be increased. Lower the damage of the enemies, then maybe you could add in more enemy types with unique abilities.
Interesting, simple concept but is very polished, graphically impressive and has lots of game juice. The gameplay seems simple to me, but what's there is very well done. It looks like it's a professionally created game, and it may be. The scene is quite nice and moody as well. Good job on this, it's the best I've seen so far.
This game is very good! I love the graphics, so cartoon-y and fun to look at! The gameplay is fun and interesting, it makes regularly easy platforming much more challenging. The music I like as well, but more sound effects could be used. After the jam, if you weren't going to already, maybe add a background. Some parallax scrolling and objects in the foreground can make the game have a bit more of an illusion of depth. Objects for the character to interact with in the foreground would look pretty good too, like grass that waved when brushed, or got pressed down by a jump. The game is simple, and fun. I love that.
Good! The graphics look decent, it runs well, and the controls feel good. If the walking could be faster, it would be preferred. The track design if you choose to turn this into a full game maybe could be different. Possibly wider with walls on the side, multiple characters and visual feedback for your actions
Great job on this game! The gameplay has a nice feel to it, with the style of gameplay requiring constant attention. Graphically, maybe you could add some effects to signify impacts of characters, by for example making the arsonist squash and stretch when he hits the ground, and squash vertically when he shoots, maybe sending him a little bit back. The bonus level was good.
This game is off to a good start, artwise. I feel that this spritework is very nice and polished, and extra details such as animation or if supported by clickteam, squash and stretch can add a lot of polish. When the monsters die, think of adding some small details like adding particle explosions, and having those particles stick to the surfaces for 10 - 15 seconds for extra. Screen shake can also be considered, and for 8 bit or 16 bit sfx, you can look towards chiptone for those type of sounds.
The game works, the setting fire is addictive to me. Adding in more sound effects with audacity or other audio programs, creating looping game music in programs, can help. Maybe use bosca ceoil in the webpage, and consider others such as anvil studio. Give the game more of a distinct aesthetic with a limited warm color pallet, more impact when the trees are burnt, with things such screen shake. This is a good start.