Game is absolutely amazing and I hope you keep developing it!
However, I got hopelessly stuck in a situation where only a tank remained against two skeleton healers. The tank wasn't dealing enough damage, the healers weren't attacking but just healing eachother, and as result I had to just close out of the game after waiting for half an hour :(
Would be nice if enemies(or just enemy casters) had some sort of a limited/regenerating resource like mana to prevent such situations. Or a flee button. Or an auto-flee system where if nothing changes, the heroes flee. Or enemy reinforcements after a certain number of turns has elapsed. Many solutions and ideas, but I'm sure you can come up with something.
Anyways, just like I said - great little game! Thank you for making an evening of mine so joyful :)