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klintron

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A member registered Mar 17, 2019 · View creator page →

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I've run one session of this so far (using Brighter Worlds, a Cairn/Into the Odd hack). My impressions so far: This is perhaps my favorite OSR module that I have run yet, besting Winter's Daughter.

What makes it so great is the automata. They give the PCs something to "do" besides fight monsters. They can fight them, study them, and re-program them to their own ends using "command slips" that can be found scattered throughout the temple. The automata serve as puzzle, monster, and asset. I think the players had a huge sense of shared accomplishment when they first got a hulking "Tarantuton" working on their side.

We got just up to the point of entering the hornet's nest. I'm glad they didn't get much further because I feel like the motivations of the NPCs here could use more fleshing out. It's nice that there are two factions of hornets, but I'm not entirely sure how to play the characters. I'm gonna have to do some work on my own on that. Similarly, there's a sentient automata the PCs can find called "The Bookworm." I wish there was a bit more about its motivations, its wants and doesn't wants.

Those aren't huge gripes though, given how good the module is overall. I'm looking forward to finishing it up.

Sure, shoot me an email: klintfinley@gmail.com

I guess I could do that, but it seemed a little weird to do that since it's the exact same file but with different file names.

I changed it to a .txt file so it should be easier to open.

Markdown. It’s plain text, you should be able to open it in any text editor.

I was thinking about a "Finish It! Game Jam" for perhaps the second half of June. The idea is: finish a project that you've had sitting around but needed the motivation to finally wrap up. Would be people be interested in that?