thank you, that is exactly what i was going for lol. i even told myself that whatever i record for the music is what im using - no redos, just the first thing i make haha.
kluddy
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Well, it depends on how many molecules of water there are. Water makes other things wet, so it can only be wet if there is other water making it wet, which means that if there is one molecule of water, it is dry because it can only be made wet by other bits of water, but when there are multiple molecules of it, they make each other wet, therefore it highly depends.
Sure, so essentially you just click on the object you want to change, then in the panel that shows up on the right, click on "Texture", then where it says Filter, set that to "Nearest" instead of "Inherit"
Object > Texture > Filter > Nearest
If you have the object (fish in your case) saved as a scene I believe you will need to right click it, then press "Open in Editor" and do the previously mentioned steps in that menu.
This is honestly great for a first godot game, but I would have loved if there was a mode where I could get infinitely large and eat each and every fish that swims past! But I really like it. Also I'm not entirely sure if this is because you had the texture of the fish set to inherit instead of nearest or because that is how the files looked, but they appeared a bit blurry especially when they got larger.