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kluddy

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A member registered Jan 20, 2024 · View creator page →

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thank you, that is exactly what i was going for lol. i even told myself that whatever i record for the music is what im using - no redos, just the first thing i make haha.

oh fair enough, that is honestly kind of what i was going for alongside a clone of fnf, but i didn't consider other potential inputs. glad you enjoyed it!

i killed 14 coworkers, got fired, and killed 57014 more. 10/10

haha thank you! the drums were some cold improv. i think that spending only a day on this game really helped with the "so bad" part of the game jam lol

oh yeah that was so intentional i definitely wasn't incredibly confused about why they do that and then kept it for the funny totally

i think that MIGHT be a bug i mean feature. glad you enjoyed the menu music lol

Well, it depends on how many molecules of water there are. Water makes other things wet, so it can only be wet if there is other water making it wet, which means that if there is one molecule of water, it is dry because it can only be made wet by other bits of water, but when there are multiple molecules of it, they make each other wet, therefore it highly depends.

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kluddy1.itch.io/slingerscapism

I was late by over an hour lol, I don't think hyperjams are for me as I like to allow my ideas and gameplay to develop over time, but it was an interesting experience for sure.

__jam community · Created a new topic Can't wait

This is honestly very exciting and I can't wait for this jam to start! I really hope I can make something good in such a limited time frame! 😄

Interesting guessing game, I really like how Sata- Stan taunts you, it's pretty cool!

No shame in being a dung beetle in training.

Yeah that one is a bit tough lol, thanks for playing!

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It makes the pixels a lot clearer but if you don't like how it makes it look you can stick with inherit, i generally go with nearest for everything but its up to you if you like how it looks

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Sure, so essentially you just click on the object you want to change, then in the panel that shows up on the right, click on "Texture", then where it says Filter, set that to "Nearest" instead of "Inherit"
Object > Texture > Filter > Nearest

If you have the object (fish in your case) saved as a scene I believe you will need to right click it, then press "Open in Editor" and do the previously mentioned steps in that menu.

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This is honestly great for a first godot game, but I would have loved if there was a mode where I could get infinitely large and eat each and every fish that swims past! But I really like it. Also I'm not entirely sure if this is because you had the texture of the fish set to inherit instead of nearest or because that is how the files looked, but they appeared a bit blurry especially when they got larger.

REJECT HUMANITY
RETURN TO DUNG

DUNG IS LIFE

DUNG IS LOVE

Yes, it was, thanks!

This is a great concept and I can absolutely see this becoming a full game with some more levels. I like how you can do some sick drifts lol

Great game, I love the colour mixing aspect where you have to work out which two colours to shoot with at the one enemy

Thank you so much! All the credit for the music goes to those listed in the credits tab (I haven't mastered the craft of music yet) but the art was something I managed to figure out. Glad you enjoyed it

yeah ive noticed these things as well but i couldnt get around to fixing them, thanks for the feedback!

I really like the gameplay and the incorporation of the limitation with the darkness, but I do agree with the other commenters that communicating the enemy's next move would be great

Thank you so much!