Thank you!
KnightAnNi
Creator of
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Thank you so much! I had a lot of fun making Mr. Sunflower's eye. As for the nature of everything, well, currently everything is up to interpretation, but hopefully later I'll get around to making a devlog about it (and maybe even a continuation of the story in another vn!)
I'm so glad you enjoyed it! Thanks for commenting!
Hello, jam hosts!
I'm not sure if you know or not, but it looks like there's a lot of spam submissions to this jam. It feels like tattling almost, but it seems like something you guys would want to know so you can remove them.
Anyways, thank you guys for hosting the Weirdcore Jam! I love weirdcore, and I'm hoping I'll finish my game before the jam ends!
Oh my gosh, thank you so much for the comment! (Sorry for the late reply, I've been really busy lately with finals.) And also thank you so much for reading the devlogs. I'm never sure if people actually read them all the way through or not, so it's really nice to know that people do. (I really need to write another devlog about the flower language used throughout the game, but we'll see if I can get around to it lol).
I really enjoyed reading your interpretation, especially the part about the TV because it's not something I considered. When I wrote about the TV, I intended it as a way of making it ambiguous whether the events on the TV were really happening or not. But it is absolutely true that spending so much of your time watching the news can feed into your fears and anxiety. The news is such a strange thing because on the one hand, watching it all the time can ramp up your anxiety, but on the other hand sometimes you feel guilty for not keeping up with what's going on the world.
It's also very true that when you're a kid, the days pass so slowly. And then your parents try to convince you to wait until tomorrow to do something, but tomorrow is just so far away.
I'm really glad you liked the friendship between Echo and MC because it is central to the story. In every iteration, they are friends. They have an eternal bond. It makes me feel anxious when friends fight, so even though MC initially blames Echo during Day 4, it was very important to me to make sure that that anger did not last.
It is totally cool that you rambled in your comment. I love to read people's ramblings about things they enjoy. But I am especially glad that this game impacted you so much :) Thank you for sharing.
Can we work on our games before the jam starts? Or can we only work on them during the jam time?
Also, if we later want the game to be paid, should we set the game to have a 100%-off sale during the jam time, or should we set the game as free to download and then change it to paid only after the jam? Sorry if this is an odd question, I've just heard from other people that if you set the game to 100%-off that it doesn't show up under the free category.
Thank you!
Wow! This is really well done. Also, this story resonated with me: being uninterested in seeing pictures of my friends' boyfriends, not having a mental image of my ideal partner, to more serious things like not being sure I understand the difference feeling-wise between romantic love and friendly love. The quote on this page, "I want someone to hold me, but not the way he wants to," especially struck me.
Your story was also kinda scary for me because of the red flags the boyfriend kept giving off that the MC didn't pick up on. I wanted to reach through the screen so many times and tell the MC not to meet this boy, that he's not interested in the kind of relationship she wants, that she needs to leave and go home.
The art is great, the font is delicious, and the music goes so hard.
Spoilers:
I would like to ask that you add content warnings for unwelcome touching and kissing. While the narrative does hint that it's going to happen, I wasn't mentally prepared for it because there wasn't an explicit warning. I'm not mad, and I don't blame you, so please don't worry about it :).
I love how the characters at the beginning don't have eyes, and then you get to the boyfriend, and you see his eyes but they're staring right at you, and then you get to the end with your friend and now there's colors and you can see his eyes but he's looking at you gently.
Overall, really amazing, great work! Thank you for making this vn.
I am extremely normal about this game and about Noah (jump cut to me losing my mind in a good way). I love the dialogue so much, the way he sounds like a tired introvert who just wants to sleep in the privacy of his own room but MC keeps knocking on the door, trying to talk to him and get inside. I also like that you made the dialogue smaller to show that he's mumbling to himself. I love that he always sounds quiet; even when he gets mad and his font goes into boldface, it never feels like he raises his voice, which is just *chef's kiss* so cool.
I love how you show his emotions through subtle shifts in his facial expressions. Literally just lowering his eyebrows makes him feel so menacing because it feels like he's very careful at controlling his expressions, which makes me feel that he's a lot angrier than he looks. Oh my gosh, and the CG where he's standing over you, head tilted, right shoulder slightly up is SO menacing.
Oh oh, and that sound effect of his bedroom door opening sent chills up my spine every time!
I have some questions about the full game, but I'll ask them on your Tumblr since that's where you asked to have them sent. (I would also love to draw some fanart for you if I can get around to it lol.)
All this to say, you did a fantastic job at characterizing Noah, at making this world so immersive, and at setting up the foundation for so many fascinating mysteries. Thank you for making such a delicious yandere game.
Thank you so much for your lovely comment! Sorry for not responding earlier.
There are more weirdcore and dreamcore games on this site that you should absolutely check out if you haven't already. I really enjoyed playing Eurydice--it's a very short VN with two endings.
I'm really glad you liked the story. One of my goals when writing it was to make sure that it didn't come off as preachy, which is an easy trap to fall into, so I decided that when the player asks the adults for help, the adults should give them real answers, answers that they believe in, not watered down answers because they're "just a child."
There's something really beautiful about good endings. There's this sense to me that friendship is eternal. The story may end, but the relationships continue.
I also struggle with mental health. In fact, it has just occurred to me that I have had mental health problems for longer than not. I am glad that this game was a comfort to you.
Hey, guys! I'm starting a new series of game jams called AestheticJam, where each jam focuses on a different aesthetic! For this first jam, that aesthetic will be Frutiger Aero.
Frutiger Aero is characterized by: glossy textures, lens flare, futuristic technology, water, grass, bubbles, tropical fish, and auroras. Windows 7 graphics (including the PowerPoint themes) are a significant part of Frutiger Aero.
All submissions must evoke a sense of Frutiger Aero, whether it is just through the visuals or through its themes.
It is a ranked jam, but there are no prizes, only bragging rights. Games can be made by teams or individuals. No AI content.
The jam lasts from March 14th 2024 to March 25th 2024.
Link to the jam page: https://itch.io/jam/aestheticjam-frutiger-aero
Link to the discord: https://discord.gg/cQycNTfS
AAAHHHH, thank you so much! I really enjoyed watching your playthrough! Concerning the rejected names, I think the game kept rejecting the shorter names because the conditional statement was only looking at the letters of your names in order, so it rejected the shorter versions of your name while accepting the longer ones, if that makes sense.
I liked listening to your different theories about what was really going on. I might explain my own interpretation of it in a devlog later, but it might be more fun to let everyone have their own interpretations of it. For me, the reason why there is no explanation in-game is because I've discovered that some of the eeriest experiences I've had in gaming have been from games that never explained the mystery in full. The game just drops you in the middle and expects you to find your way on your own. That's what I wanted to do with this game. Which version of the apocalypse is the true one? How much does everyone remember from their past lives? Where is Echo? That's never explained, so you have to find your own way through.
Again, thanks so much!
You have no idea how excited I was when I saw that someone made a video out of my strange game! Thank you so much! I'm glad you enjoyed it. I went with a child's perspective for this for two reasons. One, weirdcore and dreamcore rely heavily on nostalgic and childish imagery. Two, I felt like telling the story from a child's point of view would let the player take the apocalypse for granted. As in, of course the world is ending today, of course we will celebrate it. What else would we do for the apocalypse?
Once again, thanks so much!
Hello!
I am a game development student focusing on environment and narrative design, and I've decided to open commissions for environment art! If you're making a visual novel or a 3D horror game, I can help you!
What I can do:
2D Art--Environment concept art, sketches, background art (drawn in Photoshop or a screenshot of a 3D rendered environment)
3D Art--Static 3D models (including foliage) in a realistic style, with or without textures. I would also be open to modeling objects for a PSX style game!
Here's my portfolio: https://www.artstation.com/michaiahsamples1 (Each of the images below can be found on my portfolio as well.)
And here is my commission page: https://artistree.io/request/holabonjour Please note that I am only interested in paid commissions at this time.
(Below is an example of a 3D rendered environment, using only models that I made and textured.)
(And here is an example of my 2D concept art.)
Feel free to ask me any questions you may have! Thanks for stopping by!