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knightmarish_Games

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A member registered Jan 12, 2017 · View creator page →

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Thank you for your kind words and playing the game!   I too hope Capcom will revive BOF with a new game or proper remake. I would even be happy with something like the Pixel Remaster for Final Fantasy.

Unfortunately I did not make the music for the game. Located in the the Credits document are the links to all the songs and assets I used.

Thank you for the bug report. The Shamans are supposed to absorb that element; however, healing spells are Radiant so it is causing a bug that you take damage instead.

I found what is causing the issue for the crash and a secondary bug.  The crash is happening because that specific response is trying to find the player data from a previous patch (player location variables store when you go to camp). I must have missed that one as the remaining ones (even Lin's) appear correct/updated.

Looking into the Dragon Tear branches I also found the tear is flashing white every time instead of the correct color because I used the wrong sign at the final "Love" check (used less than instead of greater). The white flash is supposed to be when you are over the max of 600 Love.

I greatly appreciate you taking the time to play the game and reporting bugs and giving me feedback. I am sorry it is a bit buggy and will continue to keep fixing the bugs. I do play and test the game as I go, but unfortunately there are things I miss. 

I greatly appreciate you!

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-  Edit - 

Okay, so even though i upgraded the Threat System in 4.1b and 5.0 there is something not calculating correctly in battle. The Character's Threat Generation, Equipment, and Buffs are being applied correctly. I'm going to have to take a deeper look into what is causing this. 

I am really sorry for the negative experience this has caused.

-Update-

When I implemented Nina's Crescent Phoenix and Lin's Taunt within the new Threat System, I broke how the calculations were being done. Enemies were no longer taking Threat into consideration. The bug would cause them to prioritize Nina, but would also cause it sometimes to randomly attack someone without taking Threat into consideration.

Thank you! I hope to keep improving the game!

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In the Guild Hall in Havenshire it will explain every character ability and which buttons to press to activate them. Also a pop-up on the world map is supposed to happen (I'll double check the bug) when someone joins your party  (Sorry the tutorials are not in the game yet).

Page Up:  Rand turns into a ball on the road.

Page Down: Jean turns to a frog on a beach (this is different how it works in the original game) to swim in the water.

Shift: Nina/Mina to turn into a bird.

Rand and Jean act differently than the original game. Rand travels fast on the dirt road on the world map without running into things and getting into combat.  Jean also cannot go on land now, but instead gives you access to the water earlier (vs the whale).

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Thank you for leaving such a detailed review on what you like and what you didn’t!

Things you disliked/bugs:

  • Revert damaging you is a bug. I will get it fixed (it had a damage formula attached to it).
  •  I will look into the crashing, as a few other people have reported it as well. I am sorry for the experience.
  • The Threat System has been overhauled in 5.0. I will still investigate Nina’s Threat Generation, and it might be something with Crescent Phoenix (taunts magic attacks) or shields.
  • I tried to mix it up and add a variety of skin tones, clothes, hair styles, and clothing colors to different NPCs in the game. Instead of the same sprite in every area.
  • I fixed Lin’s A.I in 5.0 as she and a few other bosses were twitchy (attacking themselves randomly).
  • Also fixing the Ryu voice bug.

Thank you for the additional feedback and taking the time to play the game!

Thank you for reporting the bug.

Is she drawing aggro only when she is using Crescent Phoenix or always? Also, check if she has a shield on as it increases a character's Threat. I will look deeper into it on my end.

Thank you for playing the game and leaving a detailed review! 

I also greatly appreciate you pointing out the bugs so that I make sure I squash them in the next patch.  Additionally, I will take your feedback and work on improving the game (especially the archived banter and romance).

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Breath of Fire Game Awakening is and will always be free; however, I greatly appreciate you showing me support as an indie dev!   

Every fan game risks a cease and desist; however, Capcom is usually chill with fan games as long as they are not selling them.  I have been working on this project for almost 3 years and no issue thus far. 

I hope to have the demo out of version 5.0 in a few months. The game should have a strategy guide with it and contain the first 2-4 hours of game play. At that point, all the systems will be done, and I can do adjustments based on all the feedback from it. Then I can focus squarely on converting the rest of the game.

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Thank you for taking the time to play the game and respond!  I greatly appreciate the feedback because I want to make sure the information is available and people can spend more time playing the game than trying to figure out everything (I want to respect the player's time). As I am doing updates on Version 5.0, I'm also updating the guide that will be going with it. The idea is to have a strategy guide similar to the old Super Nintendo games. I am also going to have an optional tutorial/toggleable tool-tips in the game as well.

The Guide will only go up to the end of the demo though as I am working with them hand in hand.

I appreciate it! Yeah, I was a bit down about Unity, but am still working to learn it. The Turn Based Combat just felt awful, and I kept hitting walls regarding it.

This is the font I exactly needed for the vision of my game. Good work!

Thank you! That is my hope that Capcom will realize how much everyone wants to see something BOF related from them.

That is super exciting to see it working. I was afraid it wouldn't work very well on it!

Thank you, I have been trying not to burn myself out.  It is the same engine, as I tried it in Unity and it ended up not doing very well. I don't possess the skills to do a 2D turn based game in it well (it lagged and just felt bad).

Thank you! I hope I can keep improving upon the game.

Right now the game will only be on PC (it also works on Steamdeck) as getting it to work on mobile will be difficult/tricky. Once the game is 100% completed I will look at trying to get it to work on mobile.  

Once the game is completely finished, I will branch out to try and find translators for the game.

I appreciate you!

Thank you, I appreciate you!

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No worries! So, I used the actual cave/door graphic (which is solid black and does not stand out) from the game, but it is hard to see. After you kill the harpies go into the cave directly in front of you. On the far right of the map is a black door shape against a wall. There is also a dark blue water puddle in front of it.  Once you enter that cave you will go into a cut-scene, and after you just walk down and out of Mt. Fubi.

Please let me know if you are still having trouble, and I will be fixing the doorways next patch.

Thank you for taking the time to play the game and report the bugs!

 

  • Sorry I missed that one. The cursor is considered “walking” and the poison status ailment triggers. I will get that fixed.
  • The music randomly selects remastered music from a playlist of Breath of Fire 1 – 6 songs when you go to certain areas.
  • Again, the battle music randomly plays remastered music from Breath of Fire 1 – 6.
  • I’ll get the pathing fixed for the mountains. Pathing/clipping is one of those bugs that always pops up.

 

  • If you hit Alt + Enter it will automatically go to full screen. I need to add that option in to do it automatically.
  • I am making a walkthrough for version 5.0; however, no one has made one yet for 4.1. The main reason I hadn’t done one yet was because of all the changes in every patch.
  • You get the cooking no matter what house you choose.   The log cabin allows you to gather crops. The regular looking townhouses increases your party’s experience gain rate, and the fancy houses increases your party’s base attributes, Health, and Mana.
  • Right now, the Light and Dark tree only affects abilities. In the next patch it will act more of a morality system based on your choices will grant you points to spend.

Again, thank you for playing the game and giving me feedback!

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Currently Ryu has 3 Skill Trees that allows you to customize Ryu further. In 5.0 I'm updating most of the skills.

Thank you!

Thank you for your review, suggestions, and insight!

Thank you!

I appreciate your advice, and you are right.

I appreciate your feedback! My main goal is to make a Breath of Fire game that is enjoyable for everyone.

I actually entertained the idea for a master system because I have the foundation for one. The Shamans have two function: the first being you go to the tower and merge with them to transform. The second is you can also "equip" the shamans in your inventory for partial transformations/stat boosts. I don't think it would be too hard to expand on it to the master system.

Thank you for your kind words! I grew up with Breath of Fire as well; it is the reason I am so passionate about this project.

I greatly appreciate your kind words. Hearing that people are enjoying the game really makes it worth while. I agree with you that Ray is an untapped vein I need to look into, especially now that you can choose between light and dark dragon tree. I will use what you wrote for some inspiration on next patch for Ray. Thank you for all your feedback and suggestions!

I appreciate your kind words and suggestions.

I think there are several other people that feel the same way you do about Ray; I have gotten several requests regarding him. Right now he is either hostile or friendly to you depending on if you saved the villagers in the well. I think a redemption arc for him wouldn't be a bad thing.

My only worry about Bo and Karn is creating their spell kit to add something to your party and not be a duplicate of Bosch or Sten.

Sorry for the trouble. You are right there is a bug in the conditional tree where it doesn't remove the Holy Shaman correctly when you select "Remove all Joining." I'll get that fixed and updated.

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Thank you, looking into it now. Last patch I altered how the targeting/hit worked including Stealth. I will get this fixed right away.

Really good GUI pack that is organized and easy to modify for my game.

After you get Yua, you should speak to Bosch at Viree. It should automatically teleport you and trigger the Trout's mansion part.


*Spoilers*

Failing to save Mina is a major plot point that will affect the game and lock you out of parts of the story but is a requirement to get the 4th ending where you recruit no one. It will just be you, Bosch, and Yua against the world. Basically you will take a boat from the rebel hideout to Evarai, but will not be able to fly at all in the game.


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The targeting on Stealth seems to be bugged for AOE and Stealth removing spells. I will have to look into this. Stealth should be removed after they perform an attack though.

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My apologies for that! I have fixed the bug that is causing the freeze when you try to turn in Suzy.  Also the tree should now flow correctly, there was an issue with reset. I am uploading the updated version now and greatly appreciate you letting me know!

Glad you beat the game!  

I really appreciate you having such a lengthy feedback and bug post. This allows me to get more ideas and to make the game the best version of it that I can.

Not being able to beat Tiga in original was always something that I hated. He deserved a good stomping.

I think you are right about some of the later dungeons needing expanded a bit. I will take a look and see what I can do without bogging them down.  I still need to do Guntz as well as Highfort in a later patch.

Ideally I was going to have it so you can romance all the characters, but it was such an undertaking I'm thinking just focusing on Nina and Lin as the original had it is the way to go. An expanded dating system would be good instead of just the camp fires and random banter between npcs.

Next patch will fix some of the soft locking bugs like Rand blocking in the arena if you reenter. I am also looking at your suggestions and see what I can implement.

Again thank you for all your help, and I hope you enjoyed the game!

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Thank you for posting your feedback; my apologies on the delay for my response.

You are right! There is a weird bug with the auto-save, even if you disable it in the options menu. I'll take a look into it. I will also swap the auto-save slot from slot 1 as I am getting several bug reports regarding it. This is a bad one, and I'm sorry for the trouble it has caused you.

I am also fixing the Rand blocking the door bug in the Arena, as well as warp areas in the Eva houses.

There appears to be a bug where the buff is not applying to new party members for Light Exp boost. Fixing it now.

Modifying how Petrify works to prevent soft-locks.


Again, I greatly appreciate you taking the time to play the game and report the bugs and feedback!