Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

knightmarish_Games

90
Posts
3
Topics
88
Followers
117
Following
A member registered Jan 12, 2017 · View creator page →

Creator of

Recent community posts

Thank you for your encouragement!

Thank you! 

I appreciate the encouragement!

(1 edit)

You may now change the name of any party member (at any time you want). You get the initial option to rename them when they are introduced to the player.  I also updated their color codes in dialogue to distinguish between characters better.

You are absolutely right.  

I have gotten a lot of requests to rename the characters. It is a little more work on my part, but I will look into seeing if I can get the naming system implemented for everyone.

I appreciate your kind words! I really hope with 5.0 I can live up to the original game and bring back that nostalgia for everyone.

Thank you for your kind words.

4.1 should allow you to use a controller (tested with PS controller) but doesn't have the option to rebind. Plug in a controller before you start the game.

(1 edit)

Your feedback and encouragement has been amazing. While not necessary to do a money donation (to support me as an indie dev), it is greatly appreciated! Hope I don't disappoint as I go through updating the game!

Your feedback and comments have been a tremendous help and motivator.

I don't have a ko-fi or Patreon. You can download any of my projects though on itchi.io, and it will give you the option to donate if you want to show your support to the dev. I appreciate you!

Thank you for your kind words! 

(1 edit)

I'm thinking for Android they used a Rpgmaker MV game player; however, I am unsure about the Steam Deck as I don't have it on the Steam platform yet.

My main focus is fully completing the game on PC before attempting to port it to mobile. That being said, people have gotten it to work on mobile and the Steam Deck.

(1 edit)

Growing up with Super Mario RPG makes us always press  A no matter what game we play. I have not implemented that feature as it take considerable time to add it. Perhaps at a later date I could revisit it.

Bo and Karn (from BOF 1) have more story in this version. Gobi also has a family name that runs a hidden shop in the game. The Shaman story also more in line with Karn. In 5.0 they have a quest and the new card game uses Breath of Fire 3 individuals/creatures. Nero references Breath of Fire 1 town, but in 5.0 that is added upon. That is all I can think of right now.

That is really cool to hear they want a BOF2 theme birthday! 

I hope they enjoy the game, but be warned it is a bit buggy at the moment. I am working hard on the 5.0 patch.

I appreciate your kind words as well as you and your family taking the time to play the game.

I appreciate your kind words! I will endeavor not to disappoint.

Thank you for your kind words and playing the game!   I too hope Capcom will revive BOF with a new game or proper remake. I would even be happy with something like the Pixel Remaster for Final Fantasy.

Unfortunately I did not make the music for the game. Located in the the Credits document are the links to all the songs and assets I used.

Thank you for the bug report. The Shamans are supposed to absorb that element; however, healing spells are Radiant so it is causing a bug that you take damage instead.

I found what is causing the issue for the crash and a secondary bug.  The crash is happening because that specific response is trying to find the player data from a previous patch (player location variables store when you go to camp). I must have missed that one as the remaining ones (even Lin's) appear correct/updated.

Looking into the Dragon Tear branches I also found the tear is flashing white every time instead of the correct color because I used the wrong sign at the final "Love" check (used less than instead of greater). The white flash is supposed to be when you are over the max of 600 Love.

I greatly appreciate you taking the time to play the game and reporting bugs and giving me feedback. I am sorry it is a bit buggy and will continue to keep fixing the bugs. I do play and test the game as I go, but unfortunately there are things I miss. 

I greatly appreciate you!

(6 edits)

-  Edit - 

Okay, so even though i upgraded the Threat System in 4.1b and 5.0 there is something not calculating correctly in battle. The Character's Threat Generation, Equipment, and Buffs are being applied correctly. I'm going to have to take a deeper look into what is causing this. 

I am really sorry for the negative experience this has caused.

-Update-

When I implemented Nina's Crescent Phoenix and Lin's Taunt within the new Threat System, I broke how the calculations were being done. Enemies were no longer taking Threat into consideration. The bug would cause them to prioritize Nina, but would also cause it sometimes to randomly attack someone without taking Threat into consideration.

Thank you! I hope to keep improving the game!

(2 edits)

In the Guild Hall in Havenshire it will explain every character ability and which buttons to press to activate them. Also a pop-up on the world map is supposed to happen (I'll double check the bug) when someone joins your party  (Sorry the tutorials are not in the game yet).

Page Up:  Rand turns into a ball on the road.

Page Down: Jean turns to a frog on a beach (this is different how it works in the original game) to swim in the water.

Shift: Nina/Mina to turn into a bird.

Rand and Jean act differently than the original game. Rand travels fast on the dirt road on the world map without running into things and getting into combat.  Jean also cannot go on land now, but instead gives you access to the water earlier (vs the whale).

(1 edit)

Thank you for leaving such a detailed review on what you like and what you didn’t!

Things you disliked/bugs:

  • Revert damaging you is a bug. I will get it fixed (it had a damage formula attached to it).
  •  I will look into the crashing, as a few other people have reported it as well. I am sorry for the experience.
  • The Threat System has been overhauled in 5.0. I will still investigate Nina’s Threat Generation, and it might be something with Crescent Phoenix (taunts magic attacks) or shields.
  • I tried to mix it up and add a variety of skin tones, clothes, hair styles, and clothing colors to different NPCs in the game. Instead of the same sprite in every area.
  • I fixed Lin’s A.I in 5.0 as she and a few other bosses were twitchy (attacking themselves randomly).
  • Also fixing the Ryu voice bug.

Thank you for the additional feedback and taking the time to play the game!

Thank you for reporting the bug.

Is she drawing aggro only when she is using Crescent Phoenix or always? Also, check if she has a shield on as it increases a character's Threat. I will look deeper into it on my end.

Thank you for playing the game and leaving a detailed review! 

I also greatly appreciate you pointing out the bugs so that I make sure I squash them in the next patch.  Additionally, I will take your feedback and work on improving the game (especially the archived banter and romance).

(1 edit)

Breath of Fire Game Awakening is and will always be free; however, I greatly appreciate you showing me support as an indie dev!   

Every fan game risks a cease and desist; however, Capcom is usually chill with fan games as long as they are not selling them.  I have been working on this project for almost 3 years and no issue thus far. 

I hope to have the demo out of version 5.0 in a few months. The game should have a strategy guide with it and contain the first 2-4 hours of game play. At that point, all the systems will be done, and I can do adjustments based on all the feedback from it. Then I can focus squarely on converting the rest of the game.

(3 edits)

Thank you for taking the time to play the game and respond!  I greatly appreciate the feedback because I want to make sure the information is available and people can spend more time playing the game than trying to figure out everything (I want to respect the player's time). As I am doing updates on Version 5.0, I'm also updating the guide that will be going with it. The idea is to have a strategy guide similar to the old Super Nintendo games. I am also going to have an optional tutorial/toggleable tool-tips in the game as well.

The Guide will only go up to the end of the demo though as I am working with them hand in hand.

I appreciate it! Yeah, I was a bit down about Unity, but am still working to learn it. The Turn Based Combat just felt awful, and I kept hitting walls regarding it.

This is the font I exactly needed for the vision of my game. Good work!

Thank you! That is my hope that Capcom will realize how much everyone wants to see something BOF related from them.

That is super exciting to see it working. I was afraid it wouldn't work very well on it!

Thank you, I have been trying not to burn myself out.  It is the same engine, as I tried it in Unity and it ended up not doing very well. I don't possess the skills to do a 2D turn based game in it well (it lagged and just felt bad).

Thank you! I hope I can keep improving upon the game.

Right now the game will only be on PC (it also works on Steamdeck) as getting it to work on mobile will be difficult/tricky. Once the game is 100% completed I will look at trying to get it to work on mobile.  

Once the game is completely finished, I will branch out to try and find translators for the game.

I appreciate you!

Thank you, I appreciate you!

(1 edit)

No worries! So, I used the actual cave/door graphic (which is solid black and does not stand out) from the game, but it is hard to see. After you kill the harpies go into the cave directly in front of you. On the far right of the map is a black door shape against a wall. There is also a dark blue water puddle in front of it.  Once you enter that cave you will go into a cut-scene, and after you just walk down and out of Mt. Fubi.

Please let me know if you are still having trouble, and I will be fixing the doorways next patch.

Thank you for taking the time to play the game and report the bugs!

 

  • Sorry I missed that one. The cursor is considered “walking” and the poison status ailment triggers. I will get that fixed.
  • The music randomly selects remastered music from a playlist of Breath of Fire 1 – 6 songs when you go to certain areas.
  • Again, the battle music randomly plays remastered music from Breath of Fire 1 – 6.
  • I’ll get the pathing fixed for the mountains. Pathing/clipping is one of those bugs that always pops up.

 

  • If you hit Alt + Enter it will automatically go to full screen. I need to add that option in to do it automatically.
  • I am making a walkthrough for version 5.0; however, no one has made one yet for 4.1. The main reason I hadn’t done one yet was because of all the changes in every patch.
  • You get the cooking no matter what house you choose.   The log cabin allows you to gather crops. The regular looking townhouses increases your party’s experience gain rate, and the fancy houses increases your party’s base attributes, Health, and Mana.
  • Right now, the Light and Dark tree only affects abilities. In the next patch it will act more of a morality system based on your choices will grant you points to spend.

Again, thank you for playing the game and giving me feedback!

(1 edit)

Currently Ryu has 3 Skill Trees that allows you to customize Ryu further. In 5.0 I'm updating most of the skills.