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KnuT42

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A member registered Sep 27, 2021 · View creator page →

Creator of

Recent community posts

cool realised!

But the whole thing is far too loud and I played it on mute.

It's a challenge to place the components on the scale.

At the beginning I was briefly overwhelmed as to what exactly to do, perhaps a brief explanation would be helpful. (I think you have 2 civilisations per side and you have to balance them)

Thanks was good!

Why are the rarities (buttons on the right side) randomly assigned to the producers (left side via sell button)?

In addition, it is not clear for which of the producers the rarity levels are changed.

Then there should be more tooltips, not only the rarity level for the producers, but also the stock and speed button (an explanation would be nice).

You could hide a story in the tooltips, or above / below them like in DecisionProblem Paper clips, a text box that tells a story bit by bit.

Otherwise the game is okay

Translated with DeepL.com (free version)

Unfortunately I'm having a hard time with the controls, can you write some tips?

What a wonderful idea!

"a" and "d" is left and right

"Space" is jump

Take the bullet and click in some direction for shooting it.

Upgrades are double jumps/tripple jumps and so on.

After shooting you have to pick the bullet up, again. The red round moving things are you enemys.

In each lvl is a door and after killing the enemys, you can open the door.

Sound menu is available but no sound is implemented... 

Sorry, there should be an small tutorial but my timeplaning was horrible.