accepting Misdreavus' deal in the dungeon softlocked my game
knyex
Recent community posts
Whenever I try to save the game, it crashes, here's the text on the error.txt file:
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)
at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)
at com.majalis.screens.WorldMapScreen.save(WorldMapScreen.java:692)
at com.majalis.screens.WorldMapScreen.access$1200(WorldMapScreen.java:97)
at com.majalis.screens.WorldMapScreen$11.clicked(WorldMapScreen.java:552)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
... 1 more
any idea how to fix it?
Very slight spoiler alert for those who haven't played the game yet:
The part where Peri and Pastille talk about their relationship with gender absolutely destroyed me. I've genuinely never seen a character I relate to more than Periwinkle when it comes to gender identity and expression.
This game is absolutely beautiful and I love it. The characters are fucking adorable and amazingly written. I wish I could forget this game to replay it blind.
Really fun game, and so far I only see three problems:
The slimes seem to be literally impossible to dom (although it might be due to either me not understanding or just that their doms scene isn't implemented yet)
Health regen isn't consistent. You regain health by being raped by enemies, but not by raping them, and it's inverted for ambushes.
You only have two sets of keybinds instead of allowing to freely modify them, which makes playing on an AZERTY (French) keyboard very inconvenient. I would suggest allowing to modify keybinds freely.
Is it the non-patron version meant to be barely playable or is the actual game like that?
You run out of food after 8 encounters, the only way to get more is either by getting lucky and finding a dryad or buyng meat at the store. But since there's no way to get money, you can only buy enough to last for 4 more encounters.
I can understand if that's made on purpose since the non-patreon version is just a demo, but I've went through the character creation menu so many times I can distribute my stats and my skill points in literally 15 seconds. Maybe you could add a feature to save a character "preset" and chosing continue after a game over skips the tutorial and character creation and just puts me in the game right away.
From what little I've been able to see so far despite the constant game-overs and the poorly explained combat system (Don't get me wrong, the combat itself is good. But the tutorial kinda sucks. I spent 3 hours trying to figure out how to make an enemy fall down to get the "sit on it" action) this looks really good.
PS if any (perhaps all) of these problems are exclusive to the patreon version, then sorry for wasting your time