Interesting game, but ...
Boring, Takes WAY too much time to get things done, Progression slogs out unreasonably in SYNTHing at Sector 30+
Challenges are also a mind numbing chore.
KoboldShenanigans
Recent community posts
To begin with, I gave this game a pretty decent chance. I love SETI Sim games. But honestly it just felt bad.
1. Feels like I'm playing a very very poorly done half-life mod with obvious source engine rips. Nothing unique about it.
2. The controls are severely clunky
3. Road markers need a serious overhaul. Even following them it's still very easy to get turned around or lost. Grueling for hashcodes, which you honestly could just do at the Base terminal ... no reason to grab it from a satellite, is just a massive chore. Only reason you should have to go to them is to do maintenance (server reboot).
4. The map is far too big without it being at least a 2 person co-op (which if you actually used the right engine, you oculd eaisly find tutorials to make it happen. both UE5 and Unity (which Signal Sim was made on) make it easy to do. (Plenty of experienced people who played and loved SignalSim would be willing to help you if you looked for them on the steam forums. Both on remaking the game in a more up to date engine, and helping with Mod Support & Co-Op functionalities. )
5. The food system is completely jank. If I need to feed the dude, then it needs proper system in place to facilitate it. It's honestly more of just an annoying pain in the tail. I play a SETISim to enjoy myself and relax, not get annoyed.
6. Signal Simulator was lovingly made, a proper passion project, decently polished, and easy to manage. While VotV, just feels like a full regression trying to be something it's not, while on an even older engine. It has potential but doesn't seem like it started off on the right foot.
7. The trash ...why? Is that how you think SETI Tech's treat their facilities? Even the less manned remote ones have a decent amount of cleanliness about them. If you want us to clean up junk ... then make it less of a chore. Supply the trashbags for free, put in a cart to trolly the trash bags to the bins (and maybe have the doors be toggle instead of auto), or better yet ... let us SELL the trashbags at the drone. Even with Half-Life it could be made a much simpler process. Please rework it.
I can see the potential it 'may' have a chance at. But as it stands now I just don't see it being taken advantage of.
Interesting game, However I realistically cant see anyone actually getting genuinely terrified or scared while playing this game. The voice acting is lazy, and distract away from the ambience. The office 'jump scares' are obvious and give themselves away quite early, and the narrative is lacking. There is no actual sense of connectivity here to the player and the character let alone any real in depth narrative to try and let us get attached to the world itself. Has a TON of potential, However severely lacking in general.
Scare Factor 1 out of 10