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Kobold's Keep Videogames

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A member registered Apr 13, 2016 · View creator page →

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Glad you like it!

A spoiler would be appreciated at this point. I believe the game is trying to tell me that I'm supposed to touch things in a certain order, and I've tried it backwards and forwards, but I don't think I'm getting it.

Where is your Ludum Dare page?

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Whoops! I forgot to edit that in. It's here: https://ldjam.com/events/ludum-dare/52/leafus

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Removed the OpenGameArt art assets, wrote a new music track, and edited some sound effects to comply with Ludum Dare’s new assets rule.

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Good one! I like all the different effects, especially the ones that are kinda useless, but somewhat like you would expect if you were mixing random potions with alien herbs. Knowledge-based games are always fun to design around.

97. But it does get attention! I'll probably revisit it next year and start adding some gameplay-oriented goals to it.

Very cute! I'd say you need a sound designer and music composer, but the ripped SFX actually adds to the charm.

It's a good one! I can't find any of the devs on social media, do any of you have anything like a Twitter account?

The look and feel is great! Wish it was longer... :)

I have added a 0.3_Compatibility version, which should work with Windows 7. Could you give it a try and let me know if it works?

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Which Windows 7 Service Pack version are you running?

Did it put any .log files in %appdata%\..\LocalLow\Kobold's Keep\SeptSide ?

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Thanks for testing that. Are you running 32-bit? I think my Unity and IL2CPP setup doesn't support that, unfortunately.

Sorta. It uses the Unity engine.