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kokorokoishi

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A member registered May 20, 2024 · View creator page →

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It looks like the theme is to make a game that looks and feels like it might have been released for the NES/FC.

I build a game engine from scratch. Why? Because it’s fun, you get an objectively lighter game (and thus better performance, because it’s tailored to your game), you can support whichever platforms you want, you can code in whichever language you want and in whichever style you want, and we have plenty of time for this jam anyway. Besides, apart from Godot, there is no readily available engine that can be developed with on OpenBSD, and absolutely none of them can compile the game itself for it.

And yes, make the engine during the jam. As I said, we have plenty of time, and building an engine isn’t as scary as it sounds like!