Really love the atmosphere, you never really know where you'll be taken to next in a real liminal space fashion. Or backrooms more like.
kolapon
Recent community posts
For anyone thats stuck in some parts, here's a little guide!
Spoilers belos obvi:
- if you are stuck at the cave, once you aquire the magazine from the cave room after the handprints and have talked to everyone, you gotta read it in the place where you drank the whisky and then check all the cave rooms before trying to head out through the entrance where the magazine was
- at the record shop, you gotta talk to all three twice and get their dialogie out before finally going in the backroo
The style is simply phenomenal. That liminal space feeling, combined with the early 2000s aesthetic is just the perfect way to capture eerines, emptiness and uncanny feeling of the story.
Honestly it was like logging into a creepier version of a windows xp computer at night.
You should definitely make more games in that style.