http://st25sprites.neocities.org has all the details for the graphics I extracted (including things like depth maps for the bridge if you wanted someone to be able to walk around!). There are a few things I know that I'm too lazy to upload at this time (color palette data perhaps most interesting to you) but I can if you'd find it helpful. Each subsection contains a zip file of the extracted data, so you can download every sprite used etc.
Koloth
Recent community posts
Love it! If you are interested in doing texture scaling the same way as the original game did, I decoded how that algorithm worked last year! It looks like you mostly use captures from 25th Anniversary, but I can also point you to how to extract the original sprites!
Had fun playing this! On my first play through I built it in 26 days, so it might be a bit simple (since it is a jam game this is fine), but the color changing ascii art is very successful and the day/night gameplay cycle has a really nice tempo to it.
(Really looking forward to Stone Story RPG btw!)
Beautiful! I'm not quite sure how I feel about being forced back to the start when the sun sets... On the one side, it captures the ephemeral feeling of travel, but on the other I want to walk around more!
The visual style is so fantastic! I really want to just sit there for a long time and soak in the soft watercolored world.