Will this ever get updated?
Komissar-bAv
Recent community posts
After playing several of the builds over the past few years, this game is REALLY bad at actually telling you how to play.
I only really knew how to do the main gameplay (which is now apparently a chapter 2) because that was the only thing present with the least changes in between builds, and because somebody in this comments section explained how to play about two years ago.
Having to rely on external information just to figure out how to play the game is very poor game design. Add in a proper tutorial (even if it is just the most bare-bones list of controls and things to pay attention to) because this just carries the same amount of confusing jank no matter how many times the entire thing is reworked every few months.
Version 43 hotfix 2:
>mistakenly went for NG+ without knowing it completely wipes your save.
>found that I [female character] was pregnant because I had been shagged by the dragon or the robot before going for the "final mission"
>my character is permanently pregnant and I can't breed with my fully futa crew, it is day 25 and I am 534% pregnant with 52 kids from the very start of the game
>genderbend mirror does nothing, and I have not yet unlocked any of the fertility+ items or the item that lets you get knocked up again
Playing as a female with an all-futa crew. All the girls have their fertility stat front and center, but there's nothing about their virility if they're packing some schmeat. I have no way to figure out which character is the best for impregnating, and have been relying on hearsay from a friend that Zaria and Kinwa are the most virile of the bunch.
Currently playing on the latest demo, having started a new game. I have almost everyone but the dragon and what I hear is a robot. I have the impregnate item unlocked so far.
On a similar note, is there any way to permanently increase someone's fertility? It's rather annoying that it resets every time they get knocked up.
There needs to be a way to have miners and transports prioritize tasks closest to them.
Every single mission, I have several areas littered with rubble and ore, but instead of doing the logical thing like clearing/collecting closest to base, the miners will pick whatever random ore or rubble anywhere on the map.
Just now I'm watching a small transport truck pick up a single ore in area A, then go back to base to pick up a refined stud, then go to area B to pick up another ore, then go to base to dump the ore in the refinery, then go to area C to pick up a third ore, and then go back to base again.
Sometimes I'm also seeing transports pick up only a single piece of ore in between runs because another transport apparently decided that they'll pick up the ore right next to the first one.
This lack of pathing optimization makes missions take upwards of an hour because none of the miners are able to decide who picks up what.
I'm also seeing a discrepency in the miners' priorities- by default, picking up ore is the lowest priority.
However in larger maps when I end up having a whole lot of rubble around and I want to build something, I have to wait a long time to get it done because everyone is too busy picking up ore across the map (let alone the ore in immediate visibility to the base, LET ALONE the mountains of rubble I still have all over the place, or any orders to dig or reinforce walls, which are usually at the top of the priorities list) to bother putting any of the collected ore or studs into the structure right next to the tool shed.
I have to either manually control a miner to deposit the ore into the new structure, or completely disable ore pickup in the priority list.
I think the new version's cameras could use some work- the game runs a little choppy and your mouse needs to be in a specific small spot to pan the cameras for a negligible viewing angle, which can be troublesome if there isn't any cursor locking to the window. This also goes for the button to exit from the cameras.
The older setup where a larger section around the edges of the screen would pan the camera and go back to the map/office was much more intuitive.
There doesn't seem to be any discernible way to tell how long a night lasts for.
At one point, a night ended as soon as the sanity meter went to 0. The night after that, it kept on going and going... I got caught, and very shortly after restarting that night, it ended.
Edit: Almost immediately after I posted this, I just had two of the same bunny girl stacked on top of each other on the left window. One eventually disappeared. Somebody else appeared in the right window. I had both doors closed, and had a fair amount of sanity left for the time being. I then got jumpscared... by nobody.