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Kosmic91

133
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2,899
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A member registered Feb 25, 2020 · View creator page →

Creator of

Recent community posts

Before when you turned around she would come to a stop when dashing, but people complained so I changed it so she now keeps her momentum. Though I see now there's no pleasing everybody at this point so whatever.

Fixes the black screen crash in the tower and minor bug fixes.

Assuming you are playing the current version you can turn on auto dash, or just use a controller with an analog stick.

The game requires some practice to understand the mechanics, if you want something just to fap to, go somewhere else.

You cannot keep the form outside of stages, that is intended.

Running isn't actually performed by double tapping despite what it says. Kotone starts running as long as she is already in a walking state and the key/button is released and pressed again. If you actually always tap too quickly it will often fail to work.

The mechanics have changed, but not like MR's.

Yes, but very slowly, many things I feel have to be reworked or else removed entirely. I don't want to talk about it much.

This demo isn't going to get frequent updates, it will later at some time this year.

Since I know people will just keep asking, it's jump or attack.

No, you may need a stronger PC, older versions of the game would lag even on mid range computers.

2 more areas, after finishing the normal demo.

The bosses all have exploitable weaknesses, the 2nd boss in Sasha's mode is slow moving and just upgrading the rifle's attack power and buying enough ammo from Satcher beforehand will make the fight very quick. Attacking it's tentacles also doesn't hurt it, so melee weapons are mostly useless. But the game doesn't give many hints because I wanted to make a true feeling survival game that encouraged player's figure things out on their own.

Yes quite a few people share your opinion on the unfair part, if you scroll down and read. The game was started a long time ago as an experiment and became too complex as I started adding more and more ideas without proper consideration. I'm working on a different game now and don't when this will be continued, if I ever do it will receive many changes.

Porting a PC game to mobile phones is not as simple as it seems, and I believe it would be very difficult to control on a touch screen, I don't even recommend using a keyboard honestly.

There will not be an Android version, sorry.

Not for a long time sadly, it's too much for me to focus on two large games at once.

Fire, slime, or blades.

S rank is the highest, it requires 20000pts or more.

It's not cancelled, but it's developing very slowly due to multiple obstacles. 

Later stage, not in the demo.

Only for the Patreon version

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She has the same name and physical appearance, but she and the world are different.

Nevermind you can't fight her in the apartments but if the blocks are there she should still follow you everywhere except the first save area and the sword's building. But you have to find where she's standing and hit her with either the Sanzu Blade or using Aurora to make her attack, though it's very hard to defeat her outside of the apartments unless you use the hidden method in the first area with the hand ghosts. (You need to get her to walk into them several times)

The boss does not spawn unless it is chasing you already. If you got the sword first you did things out of order but you should still be able to find the boss in the apartments.

Clothes are destroyed based on multiple factors except for the amount of damage an attack deals.

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A lot of people seem to have trouble wall jumping, you have to jump towards the wall and keep the button held down while pressing the opposite direction of the wall. If you let go of the jump button or are in a falling state facing away from the wall it will not work.

Latter, but not like with CGs.

It would help if I knew what kind of controller it was, if it's a non Xbox controller I can only do so much.

I had to reupload due to something I overlooked.

Bug, should work in 0.1.3 now.

It's scaled the way it is because the player has a low amount of HP at the start of the game, it's not as likely to last as long in later parts. The attacks do damage to clothing differently from how much HP they take also. Grabs don't do a lot of damage to clothing but take a lot of HP, where as slashes and fire tend to take less HP but do more clothing damage.

The update is mostly just bug fixes, the switch is hidden inside one of the buildings.

Thank you for playing the game, I need to do more work on the inventory system, I haven't fully decided how it should function yet.

The triangle symbol blocks have a switch that changes color.

It depends what you are stuck on. You only need the light spray paint to clear it, if you don't have that then you need the bat to find it.

Lewd lewd, but not highly, there's no CGs or long looping animations.

I haven't tested it but most likely you'll need a PC with at least Windows 7 64bit to run the game.

You can change the violence level in the 2nd page of options.

Sorry I should have said you need lightning paint, the tag doesn't matter.