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KringlePrinkles

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A member registered Nov 30, 2018 · View creator page →

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(2 edits)

Is it just me, or is that bla-a-asted Horned Bass disorienting with its odd time-signature or rhythm. I keep having to depend on the splashes to orient myself on-beat, because when I do think I’m certain that I got the beat down, I miss.

I’m still figuring out if it’s just a skill issue of mine or not. And I like that it’s fast and cool.

EDIT: I concluded that I’m just bad at this game. 😎👍

You spin yourself so hard that you vomit.

Okay so I  decided to delete it yesterday, since I couldn't figure out what to do with it. I even tried your method but unfortunately it didn't do anything.

Just today, at this moment of writing this, I now know why:
I happen to open up my computer again, and a few minutes during my studying, when I had a pop-up from Avast. Apparently Avast disabled access to the file because it was still observing and checking it out in the "Threat Labs", which seems to be why I couldn't open it yesterday.

So I downloaded it again (thanks for the small update to the software), and it's now working.
One funny thing, uh...



Anyway, I apologize for using your time, but thank you anyway!

(2 edits)

So the software closes after a few seconds of being opened, at it refuses to open again because of this


what do I do about it? I'm still looking for solutions online at the moment.

Good to know that it's not just me experiencing this. I was just experiencing this today and I was quite curious to try it out.

yeah you cant summon the Oohwu at that point since i decided that i would just showcase it (i was unable to make use of the mechanics so for now you're stuck with just roaming around the area)


and btw... i kinda forgot to place a barrier on the outsides of the level... so... woops...

i followed the download instructions but... nothing... did i do something wrong?

OhMyGosh This game i LOVE it! I think (if possible to implement) you can make the combat based around rhythm! the player can be given two beats to make a move. its an idea :0

Its very minimalistic, but what i found interesting is the fact that when you collide with the wall you can jump... i feel like you should know that :0

i recommend making the jump not too sudden... the music is not too bad tho. >.>

i immediately exited the game at level 4 because of how scary and nightmare-ish the sounds were.

I enjoyed the blind maze-esque feeling of it... its just... scary XD

OWO

interesting... owo

Y E S!! FOR YEARS I ALWAYS WANTED A 3DS JUST FOR FLIPNOTE


U SAVED MY LIFE~!`

what did you do to the hitboxes? XD

dang... this is actually pretty fucking hard fun! this game is awesome.  the first level is already hard and the graphics is already AMAZING , even that AI, gosh the voice acting is annoying mean annoying, mean, and fun to listen to. also did you make the soundtrack? >.>

what did you make this with? >.>

ah okay, thanks

Since this engine interests me, im planning on downloading it and trying it out. but there are two different releases...

theres this Stable one and the 'Alpha' one.

is there a difference between those versions?