I loved it! Really fun to read and think about the implicit setting! Congrats!
Krinnen Kunkala
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A member registered Aug 30, 2019 · View creator page →
Creator of
A Game about Destroying the Power our Creators have over Us
WSCAOS hack about monsters getting loot for the company from children's rooms
A religious subsetting for Human stock in The Burning Wheel RPG, Gold Revised Edition
A single move PBtA micro Roleplaying Game about people of magic fighting abominations for selfish and selfless reasons
Recent community posts
I've been thinking about this suggestion, of putting a price on our games. On one hand, I understand it and it's great encouragement and probably great practice, and on the other, I'd really like for more people I don't know to read my submission and talk about it.
I don't know what I'm really trying to say, now that I think of it. Maybe change the pricing of my game to pwyw?
Just published my entry. I wrote a really generic move, "Do the Arts", to perform acts of magic. Instead of giving playbooks stats, I gave them assests or possessions -like a workshop, or a group of followers- which they can risk losing (for a +1). One of those assets is their own life, so in a way, PCs can only really die if the players put character's lives at stake.