Hm yeah, I admit level 3 is probs the weakest and I should have designed it a lot better. In hindsight I would have probs have made it linear with a checkpoint halfway through the level due to its length. As the level designer I found it to be the hardest stage, but I wasn't exactly sure why. Your comment made me realize why it was hard- it feels more artificially than naturally difficult if I design stages to puzzle platformers in the future akin to this I will take this into consideration.
I'm not sure what you mean for 4 though, can you elaborate on it?
Kristen
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A member registered Jun 16, 2020
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Stop The Evil Wizard from pinching parcels once again!
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The problem with the B and N with WASD, is that it really cramps up your hands
Like you either use one hand (uncomfortable), use two hands (crowded and awkward), or use right hand (which hurts to do for me).
It is definitely better than C/X.
It also just feels weird in general that jump isn't space like in most games too especially considering how hard it is to hit the keys in the row above the space bar.
If you could add keybind customisation I think this game could be really fun and playable for me, as I like bugs a lot and this looks neat.
NP!
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