Great little game. Nice and relaxing, and with some some humor mixed in as well. Managed to get the catalogue filled in an hour or so of playtime.
Kruhl Sentru
Recent community posts
Most of the logs are just the basics, and of them just has a couple of extra lines. Not sure if it'll help at all:
Godot Engine v4.3.stable.mono.official.77dcf97d8 - https://godotengine.org
Vulkan 1.3.289 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce GT 1030
level_normal
level_normal
Aside from the "level_normal", it's the same as the rest of the logs, as far as I can tell.
Thanks for trying to help, guess I just ended up with a weird rare bug.
So far, no. I turned it down to the minimum, and no effect. I don't know if it helps, but I'm using a Firebase gaming mouse, model m6, going by the sticker info. That said, it'd be hard to see if the sensitivity was doing much, because it was spinning so fast that everything looks like flashing images.
I did some more experimenting, and it looks like the view will tend to stabilize if I'm in the hallway at the very start, but the view goes crazy again if I try to leave the area. Also, it might actually be wobbling back and forth really fast? It's kinda hard to tell.
Also, my graphics card driver was updated just a few days ago, but it is a bit of an older card - NVIDIA GeForce GT 1030. I don't know exactly which info will help, but I do know debugging can be a real pain sometimes. Might as well throw in anything that might be useful.
For some reason, the moment I move my mouse, the view starts spinning wildly. If I don't move it, everything is fine. Even a small movement with set it off, even with the sensitivity as low as it go without going straight to zero. Game looks fun to play, but I'll have to wait and hope this is fixable.
I guess I'll add to what others have said. Great game as a whole, especially in so little time! That said, if you do make a later version, it would really help to have a map, UI HUD, save function, etc. Personally, I'd really appreciate turning the "hold the mouse button" mechanic into some other method, like just queueing up stuff. I had to weigh down the mouse button sometimes 'cus of how long the little guys can take at times. Still, again, really fun game!