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Krunk

39
Posts
14
Followers
33
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A member registered Jun 13, 2019 · View creator page →

Recent community posts

Ahh bonsai, what a cool theme! I like how you can make them curve from below all the way around.

Bird god! :)))))))

Good prototype with excellent sound design!

Oh man if only I knew at the time!!

mrow

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Fantastic artwork but, so far the gameplay is sluggish and repetitive. It needs juice and it needs a real hook, something unique to do.

Looking forward to a simplified ARPG experience with soft visuals and a cute anthro cast.

🤠

Fantastic game, and so stylish! I really hope this becomes something bigger.

Quick and to the point, love it!

Oh, my mistake. I didn't even know the music had to be selected. The interface is very difficult to look at. @_@

Cute! Love the mix between solo activities and chatting with friends.

Frantic and fun! Most collisions felt unreactable at top speed. Try moving the camera in front of the player's path, like in the GBA version of Grand Theft Auto.

Can't progress at all. Once I touch the purple orb the game won't let me shoot anymore.

The music doesn't work :(

You get stuck in level 2 if you rotate once and then try to crawl out. Unable to crawl while jumping so, the player cannot fit.

Unique mix of puzzle and strategy, well done!

Toooo cute

Uhhh well it looks cool and there are things to click on but I'm not sure what we're supposed to be doing?

I would love to try this game but, the graphics options are being forced to maximum and the framerate is horrible as a result.

The game's graphics options don't change anything when I try. I also manually set my desktop to a lower resolution and refresh rate before launching, no dice. I have an RX 6700XT, so quite capable, but unoptimized Unity project at 1440p with 8x MSAA and a full post-processing stack will tank just about any machine.

Looking forward to a future patch!

omg bes trailer

Very bizarre music. Amazed how much work has been put into the atelier.

Why are we stuck in a shopping cart? A very strange game, though, quite compelling!

Needs more bitcrushed Duke Nukem voicelines talking about fast food and even faster reflexes. \m/

Mouse attacks should aim in the direction the player clicks. I understand this might make kiting a smidge easier for keyboard users, but it's honestly just too confusing having the mouse on screen. We instinctively expect our attacks to go in the direction we click.

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I found the charge-to-jump needlessly punishing. It needs a meter to show your trajectory. My starting area was blocked off by shitters so I could even progress. Sadge.

Cute character and cute concept though.

Simple and cute. Wish I had one in my pocket that would play out over a day or two.

Fantastic! Understood what to do within seconds and how to do it best within minutes!

willie plush wen?

So much nrg on the dancefloor!!! :)))))))

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Jack & Casie was one of the freshest ideas I had ever come across. R.I.P. Shoutscion, we'll never forget their unique visual style and witty sense of humor.

squeeeee!

Dawn Chorus: "Maybe someday, I have a bit too much on my paws lately."
Nobody: ...
Me: ...Rune is a deer.
Everybody: h

As the meme says, yes to all! 😃

VERY cleaver, wowww! I can't quite put it into words, still beaming from enjoying such a quick play, but this was an extra special treat I can tell. 5/5

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How about just...

I got so many mixed signals jumping into this. Everything from the cover art to the comment section, to the charm of the first scene, Kurt's soundtrack, then all the mystery...gosh, I'm so glad I did.

One thing I  would highly suggest though is replacing the gaussian blur on the backgrounds with a color reduction filter. Gaussian is actually really hard on the eyes after a long time, makes readers' brains think they're sick. Works great for the vertigo parts in the beginning but, by the time the 7-11 scene came up I had to take a quick break and write this comment.

Anyways, this vn is super charming, keep it up! Can't wait to see what you come up with!

I used to know someone like the protagonist in this game. I left them trying to protect us.

Ahh, the stickers caught me. It was all just setup for that, haha!

Yeah...everyone has a first. 🤣

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How did the ideas for TToTGS come together? I've only just gotten into creative writing now, in my late twenties, and sometimes I read stories that have such a broad scope I can't imagine being inspired to write past a few pages. This is undoubtedly one of those, not just as a story, but as an interactive work as well.

Really loved it! Can't wait to play through again tomorrow!

Ahh jees, couple lines hit really hard, especially during the dance, and the one about flavors.

This is a great series!