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Kryptoid98

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A member registered Jan 20, 2019 · View creator page →

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oh dang. I did actually think of something similar to this, so this affirms I should prolly do it. Thanks!


As far as Catalog though I can’t garentee I’ll make it on there, I’m hoping update 1.1 will get me accepted this time but I can’t make any promises:(

They said it feels 'somewhat incomplete and lacks depth'.
So i'm hoping that the 1.1 update will fix that, but its already pretty close to a 1:1 original vpet game. I'm not sure what else I can add to make it more 'complete'.
I did give instructions in the submission about the nature of the game and how to test it, but maybe I was not clear enough.

:D

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Hey there! Sorry for the late reply. You are correct, the game keeps track of time even when the game is closed.

I am actually looking to add that exact feature in my 1.1 update, for that exact reason :D

So in my testing it was anywhere from 14-20 hours. It'll never give you the battery life of just having the playdate suspended, but I run at a very low limited frame rate, and do updates very infrequently. I tried a good amount of other methods but they ended up adding little to no extra battery life for what was being given up, and in some cases used more battery.

I forgot to answer the sleep question. It goes to sleep at 10pm and wakes up at 10am, I will be adding instructions in game that hopefully will clear this up

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Oh wow, great feedback! :)

So funnily enough half of what you said I had slated for this game but ended up shelving for a second more complex pet game later once I got further along and realized how much work it was lol. This game definetly ended up being very much a tamagachi original omage.

Some thing's I left for the user to figure out like the original, but it also seems that its just as confusing now as than. I can do some extra things to show what the monster currently wants.

Honestly I like pretty much everything you said, I just gotta think on how and if I can make it possible.
Not pets for the pet, or marriage though. My codebase just can't support that and I need some extra cash to buy the new tamagachis to study lol!

Stay posted, I will be making a post on reddit and here in the next weekish or less going over everything I plan to add, or already added for the next update.

Unlockables is something I had in my list from the beginning but just couldn’t figure out how I’d work it in while maintaining the old school look and feel. I opted that I would have unlockables in my next pet game.

Doing the mini game perfectly maxing hearts I really really love. That may be what I do. I only had the digimin 20th anniversary and X. That’s a cool feature.

Love it. 100% adding in the pause function. Im currently musing how I could add a way to gain hearts faster without trivializing it entirely. Maybe a extra game that is harder, but will restore 2 hearts instead of 1.

Hello, and thanks for the feedback! :)

- I was considering a pause function like in the digimon X v-pets. I will add it to the list of possible updates. As someone who had to test like 20 different 90's vpets to make this game. I feel ya lol.

- I think your just dealing with the baby phase. The baby phase lasts one hour and is intended to trigger things very frequeuntly as a teaching moment. After you evolve to child, you instantly go up to 45min+ between times aheart drops, and longer for poops. After that evolutions from child should generally just get better and better up to 90min(if you do best care), and then much lower if you neglect your pet. I studied tamagachi very hard to see how they did it.
TLDR: After baby phase it should become the idle game you expect.

- I will consider a faster way to increase hearts, but this is pretty intentional as even losing a mini game is still beneficial to hidden health.

- I love the digimon battles, but I would probably make a seperate vpet game if I were to add that. I know theres alot of people who wouldnt want the battles aswell, and I wouldnt want to force it on people who don't want it. I had to make this decision a bunch as I kept wanting to put in chao and monster rancher stuff aswell lol.

I'm currently working on a first update, so stay tuned. As well as added instructions on itch (and prolly a pdf) that explain baby/evolution/death and the evolution chart.

Thanks so much :D

I am compiling a list of suggestions and feedback and am hoping to do some sort of updates in the future. As to exactly what the updates will be I can't say just yet.

And thank you! Hope you enjoy it!

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Mini Monster should triple beep at you when it reaches 0 hunger, 0 happy, when it poops, when it needs discipline and when it falls asleep. I tried to avoid having it beep every hunger/happy heart as it got a bit excessive, and in my studies the original virtual pets worked the same way. I will add beeps per heart loss as a possible update addition.

This looks super fun. This was for a Game Jam? Looks pretty sharp!

I love this idea. I'll have to mull over how I can fit it on screen nicely. I can't promise this will be in at launch but I would like to add this in. Maybe even as a border option.

I just so happen to have a list of ideas for a more expanded pet game that takes more advantage of the playdates inputs, but it would be another game using the groundwork from this game. This was alot more work than anticipated lol :D

ooh ok. Well I will have to search for those secrets

Just beat this last night. Really fun, feel like i missed a few secrets maybe. There were some locked doors i never entered.

Been wanting to make a raycaster game like this for a while but i dont even know where to start on that. Very impressive.

Hey! Thanks again to you too! I still can't get over how cool it is to launch the game from Pico Valley's salloon! I added a extra blurb to the description with a link to Pico Valley. Love the video!

thanks! Will look into these assets now that there’s more time :)

Thanks, and we agree. We initially intended on having some cool combining effects but ran out of time. In retrospect we probably should have removed or lessened the delay when we realized time wouldn’t permit it.