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Krystof Marasek

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A member registered Jan 12, 2023 · View creator page →

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Thanks for the comment! Yes, the size of the player game object changes based on if they die (they get bigger) or if they shoot their companion robot (they get smaller).

We aim to create some simple puzzles around that mechanic, but our main aim was to create a satire out of the absurdity that the little robot is helping you escape and you have to destroy him over and over again to get through the game. Getting bigger on death was just an extra idea to counteract getting smaller.

All of this will hopefully make more sense, once we will implement narration from the robot.

Really nice game! I love the indirect storytelling and simple gameplay, although it can get frustrating at times.

I would definitely recommend taking down the audio of the last "fish" (avoiding spoilers :D) you catch. I'm using headphones and it got REALLY LOUD.

But overall great job guys!

Hey, really nice concept and atmosphere. However, I got stuck at the part where you're supposed to start guiding Ashley. This is the screen I see and I cannot do anything (I remember the tutorial saying that I'm supposed to press F at one of the screens, but nothing works).

I would recommend adding a timer to the tutorial texts, so if players miss them or simply forget them, the text will reappear. Or maybe a help button to show them.

Looking forward to playing it further!