It started out differently, but it has definitely slipped into a Lemmings-like direction. (Which I think I like :-) )
io.rrwm
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Thank you for the comment and for giving the game a go; the font for this one was aiming for the feel of those old randsom notes people got in tv and film where the letters were all different having been cut out from various magazines. It was a good idea in my head, I'm not sure it translated the best to the screen. I think working with music/ sound will be something I'll look at more with future games. Thank you again for the comment.
Thank you for giving the game a go and testing it in specEmu and inkSpector. I suspect the invisible sprites at the top of the screen are a memory issue rather than an attributes one. I'm currently fixing a couple of minor bugs, but the skull code could be optimized a bit better (a lot of duplicated code). I'll see if I can reduce that down and hopefully that'll get rid of the issue on the top lines at the same time. I should have an updated version later this week and hopefully it'll fix that issue too. Thank you again for having a look.
Thank you for sharing the video. It's good to see these gameplay videos and how easy/ difficult people find the games. It looks like you had gotten the hang of everything pretty well.
Also I find that your videos are a great reminder of how many games were actually released last month, and there are some brilliant ones in there. Thank you for making the videos and for sharing.
Adding a few more youtube videos of people playing the demo. It looks like the bounce/flap mechanics catches people off guard and it isn't only Sabreman getting to the second door and unable to bounce to the top.
Thank you to everyone who gives the demo a go, and especially to those who share videos etc. Hopefully the re-worked "tweaked demo with lots of arrows" helps, along with the better main page instrucions.