Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tomi

6
Posts
47
Followers
15
Following
A member registered Nov 18, 2016 · View creator page →

Creator of

Recent community posts

Thank you for playing!

You can't move the camera in that level. You have to move the mouse in the horizontal direction to make the particles move more, and find an occluder similar to the first couple of levels. I may have to finetune that level a bit because it is not easy to spot. :)

Hi!

I uploaded a new version (v1.1) of the game here. I got rid of filenames with umlauts (hopefully I got them all), and built the game using a version of Unity that does not have the duplicate input bug. Issue 2 might still be present (i.e. the game is probably not marked as an executable) but I can look further into it once the other issues have been solved. If you are still interested in trying the game out, let me know if there are still issues.

Again, thanks for the feedback!

-Tomi

Thank you for the report, and apologies for the fact that it does not work. I will look into it (although, I do not own a Mac). Hopefully it is just an issue with umlauts because that is easy to fix.

Yup, found the bug report as well. I might try to build again using the beta release and hope it does not break any other features. :)

Thank you for playing!

Hi Stuart!

I'm really sorry to hear that the game did not work on Linux. Thank you for your thorough testing! I really appreciate it.

I was unable to test the Linux and Mac builds personally, and just compiled them in Unity. I still decided to release them because quite often they don't seem to need further tweaking. I hid the Linux build for now, so that other people will not have to be disappointed.

I can definitely remove the umlauts in filenames. Honestly, I should have done that to begin with. I can probably also find a way to mark the executable as Linux executable somehow. Unfortunately, the issue 4 seems like a much more annoying issue to debug, as the system works as intended in Windows. I will look into whether there are known differences in how the input fields work in Unity between different operating systems. If I find a likely culprit, I will upload a new version of the Linux build.

Again, thank you very much for your thorough report!