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KTPie

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A member registered Aug 25, 2020 · View creator page →

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OMG attention! Thanks :D

This is me and my friend's first Belonging Outside Belonging game and we are currently having AN ABSOLUTE BLAST telling the witch high school story of our dreams. The amount of prompts in setup is so varied yet mixes so well together which gives us a good way to communicate to each other what kind of game we want to play.

Our game went from dorm room drama to discovering the dark secrets of the academy to worrying about grades and the game gives us enough tools to make us flow through all the fun story beats with ease.

oh yea will be posting an ashcan soon just did a playtest and it's pretty fun

I can't get evil henchmen who are just in battles to get beat up by heroes out of my mind.  Will most likely go with this idea and flesh it out.

I really wanted to have an archetype that was really struggling back against the blight, and creating a whole healing type for just that is so cool.

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Thanks for sharing your thoughts. I didn't notice the implications of some of the stuff I put down there that's cool.

Something that could be interesting is a character archetype that is fighting against the Blight head on (thinking somewhere around the creatures healing type but for plant life and food). I couldn't quite make it work with the Herbalist, and eventually leaned to heal those who are affected by the Blight instead. I think the Earth Guard Archetype really hit the nail on this one though

I never thought of the Herbalist being multi-type until you pointed it out. It got me thinking of how other healing types could intersect. I imagine you can imply a cyberpunk setting with a tech-body archetype, perhaps. So much cool stuff.