kuccello
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A member registered Apr 18, 2015
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Pixelbox community » Meta » Questions · Created a new topic How exactly can I specify an image as a new tilesheet?
I looked through the docs and the boards looking for an answer to this but did not turn up anything (at least anything obvious to me).
What is the method I should use to specify a png as a tilesheet so that it shows up in the editor? I added an image to the assets directory (a png that is a tileset) and it appears in the editor under assets, also when I hover over the image is shows me the contents. What I would like to know is how can I make the ttilesheet window box load that tile sheet image? Do I need to name it tilesheet? (if so is there any support for switching between them without renaming?)
Lastly, related - I was looking at the assets/maps.json in VS Code and see a property for each map definition called "sheet" and all of them are empty strings. I tried specifying the "assets/Tilemappaddedv2.png" hoping that would do the trick but it didn't do anything.
Any help here would be amazing (loving the whole system btw!)