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Kuda

23
Posts
1
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A member registered Apr 25, 2022

Recent community posts

Noa3 is working on this game now. they are remaking it with new engine from zero. so game is not dead.

old soundtrack is just Living Tombstone fnaf song. im sure it was changed because copyright.

i found how to open bottom door on first screenshot (sheesh... that took a minute... more like a few hours)
hint: its 2 floors above. and very very hidden so keep your eyes open.

if hint isnt enough and full answer is needed, i'll tell next time then.

with same error as in comments before i can also add issue about storage. when i deposit items, they just gone and storage is empty.

just a random thought, that i want to live here. how about option that, instead of just shrinking, will make other players steal size. for example: if someone made me draw queen, that player will grow for 10% and i will shrink for 10%, if hearts - 5%, if everyone gave me hearts - only player that gave me smallest card will grow. loosing game is the same 10% of original size, but biggest player will keep their size if above 100% for next game. and max size can be probably 360%-400%

you need a companion, give him item that can be used as exp for armor/weapon, go to anvil and pick something to upgrade (like broken sword), click item that you gave to companion as many times as you want (it'll not be used), do not upgrade and just back out from menu, done. it's probably fixed in 4.5 but in 4.4 still works.

p.s. ability crystal giving most exp.

i did but with dupe bug, and even then its not worth imo, just stop at 20

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game started crushing
error:
Assertion failed: !Primitive->SceneProxy
[File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Renderer/Private/RandererScene.cpp] [Line:1221]
Primitive ahs already been added to the scene!

before it worked fine few days. i think it can be because i was changing some settings. i'll try to re-download fresh copy and see if it works. i'll edit this comment for result.

UPD. i think its something to do with Effects setting. its bad, cuz Effects on "epic" doing most laggs (mountain clouds do) and if i change it - crash.

preggopixels said (long time ago) that he will continue to work on this game when he will finish Seeds of destiny... but that game got too much content (and bugs) and he droped/took a brake from it also to start new project... for some reason... so i dont think Lacto will get any content soon. if it'll ever get any...

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i haven't found exact numbers, but if you have 150-200 muscle and 200-300 size, you can take it

eh? it's 0.3.9a public now

as far as im aware, it always been located near the bridge that lead to hard dungeon

im not 100% sure about that but
i think it changes your pasive stance (good way to see that is when you go firts time in tunnel with bushido and stay silent + refuse to fight multiple times) and probably changes speed of gray bar charging (also good way to see that is fighting beast over and over)

aight, bet.
when update?
now you have one more week of free time

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i've tried not to look and yes, lag is going from moutains (probably clouds), but game crashed anyway (19k temporary size buff, next buff crashed) when i was looking at other side of the map.
UPD. i changed resolution and game didnt crash after same actions

v0.3.9, new save, same error. i was fighting beast, when character grew around 10-15k size, game started to lag and then crashed.

oh. my wheel click doesnt work, so i didnt know about that.

i have suggestion about camera zoom, its nothing big, so maybe fix for later

while character is "less than map" size - zoom is fine, but on very (and i mean VERY) big sizes max zoom is too close and one tick of zoom out is too far already. at some point it is even battle problem, causing softlock (cant hit enemy because camera too far). and i get it, it wasnt calculated for unlimited size. anyway as i said, its nothing seroius, just "maybe" thing.

idk, i think arms are fine, length you can customise and width is just muscle which you can upgrade. imo it's just hips can make illusion of upperbody being small.

this is kinda satisfying :) i've acheved my wierd goal
and i hope map will be bigger someday in future

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(there maybe (or not) few spelling mistakes, english is not my first language)
this can be an idea for main "quest" or maybe not fit in game at all, im just leaving my thoughts here.
if its about prison and escaping, you can make days actually count for it. i mean for example if you choose "redrum" it'll be 15 years(?) in prison, so you can "win" doing whatever while playing for 5475 days in game. and lets say work credits can be used to "buy" days: 1 credit = 1 day less in prison.

well, i tried up to 2.5k size. then it should be something more than that.

cool and fun game, as little as it is for now. broken sword is literally broken lmao. i grew outside of battle to a ~110k size with it and taking whole map to stand lol.
also question: is sword in the rock can be taken? if i press E only text "speaker name" showing up.