Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kulix17

7
Posts
3
Topics
A member registered Aug 08, 2021 · View creator page →

Creator of

Recent community posts

Hey i like the gameplay and the way it gets more intense and intense. I have a few things you could possibly add just to make the gameplay feel nicer. 1. post processing, really easy takes like 10 minutes and improves the general feel of the game alot! 2. Just a little bit of music/sound effects, it just really helps the player go more into the game! 😁Good luck 

Same here 👋

Hi i will upgrade my ai and cameras and stuff! Thank you

is there a discord?

Hi there, im complete noob to unity and i dont know how to make my 2 floats "spawnTime" and "spawnDelay" random. here is the script


using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class SpawnEnemyScript : MonoBehaviour

{

    public GameObject spawnee;

    public static bool stopSpawning;

    public float spawnTime;

    public float spawnDelay;

    // Start is called before the first frame update

    void Start()

    {

        stopSpawning = false;

        InvokeRepeating("SpawnObject", spawnTime, spawnDelay);

    }

    public void SpawnObject()

    {

        Instantiate(spawnee, transform.position, transform.rotation);

        if (stopSpawning)

        {

            CancelInvoke("SpawnObject");

        }

    }

}

I solved my problem

HI how do i access my bool from another script?