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kunnuk

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A member registered Mar 06, 2020 · View creator page →

Creator of

Recent community posts

Hey Entropy, thanks for your review and comment! Somewhat ironically, there is client-side prediction but it's buggy, and so I think it actually makes things much worse! It only occurred to me later that since the player controls are force based, just allowing the client-side physics engine to move multiplayer agents works much better than the interpolation scheme I put in there (in the limit that the player executes no control command in a given frame, the client side physics should be 100% correct). I've already added quite a few features and improvements, so I'm looking forward to posting an updated version!

Thanks again!

I started experimenting with multiplayer games and a server a couple months ago, the cost per month depends on how much it's used. But overall not very much, last month it cost me $2.

That's correct!

Hey Ben, this one is a multiplayer arena so it's best played with a couple other people (there's a single server so everyone who opens the game will be in the same match). Thanks for giving it a try!

Hey Jirushi, really appreciate you playing our game! I think I was playing with you while you were on. Glad you had fun!!