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kurgansprize

11
Posts
A member registered Sep 27, 2022

Recent community posts

(3 edits)

i severely dislike how, when two bibites make contact, the defending bibite is just launched across the screen, ending all engagements as quickly as they began. i wouldn't consider this combat.

my dominant species in my world right now gets to around 30u with jaw/attack strength around 450/220N if that means anything.

also, if one bibite can comfortably fit through the other's throat WAG/bite size, they should just get nommed whole. this could open up for an internal parasite build or make bibites more likely to become predators, and give bibites a chance to escape if their attacker dies soon after.

i would like an option to purge all pellets under a certain size to improve performance in one or two clicks.

(1 edit)

bibites should consume muscle mass after fat & before death + have to regrow it once food is available again

they would be very vulnerable to attack but have a little more time before death to fix starvation

(3 edits)

I tried out NeuraQuarium lately and I have to say i'm a little disappointed with the modern gaming industry way of being forced to pay your way into alpha testing. Thanks for staying free.

I think the temperature system in that is fascinating, though, as well as the way that creatures do not explicitly recognize objects in the game world, only color and smell. I think it could be neat for The Bibites to expand in that direction.

I also like the way that instead of a "void" or a "magic forcefield" there's just a rock barrier that deals adjustable damage, makes it feel more like an underwater alcove and encourages hazard avoidance better

linux gaming moment

(2 edits)

i have a gtx 1080, a ryzen 7 2700x, and 32 gbs of ram and i still can't run more than 200 bibites without dropping frames. it is what it is

(1 edit)

for your own sake, ask your parents to get you an actual computer. not an apple product. a cheap windows laptop would be fine. kids are just not getting the same tech awareness that my generation was any more because of these tablets n shiz. you're gonna need to know how file directories and such work.

(5 edits)

Maybe you could change it so that offspring always spawn facing away from their parent though? As it stands it's just RNG whether or not a bibite survives their bloodthirsty offspring.

Or a different suggestion: if i'm not mistaken, a bibite's attack value doesn't scale with maturity, does it? maybe it should. if an elder bibite 10 times its size could out-heal a baby bibite's damage instead of just getting gibbed instantly it could buy them precious time and even open up a niche for slow-maturing parasitic bibites. The meta right now highly favors quick maturation, as there is no possible benefit to doing so slowly.

(1 edit)

please don't fix the typos on the default scenario i love it

skill issue

if you complete the E4 and grind for card packs you can unlock pikablu

don't believe me? your loss