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kurismakku

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A member registered Mar 21, 2019

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(1 edit)

Hi everyone! 👋

Two years ago, we had this crazy idea: What if we could turn the immune system’s battles into an action-packed game?

We were inspired by Kurzgesagt – In a Nutshell and Philipp Dettmer’s incredible book Immune, and thought… why not? So, we started building Immunauts—a game where you shrink down, pilot a nanosized submarine, and fight off bacteria and viruses while exploring the hidden world inside us all.

It’s been two years of hard work (and plenty of challenges), but we’re so proud of how far we’ve come. With support from the European Commission Creative Europe Media, this vision has started to come to life, and we can’t wait to share more with you.

But enough about us—we’d love to hear from YOU! 💭 

What excites you most about a game like this?

  • The science of the immune system?
  • The thrill of battling microscopic enemies?
  • Or maybe something else entirely?

Let’s chat! Drop your thoughts, questions, or ideas below. We’d love to hear what you think as we explore the world within—together. 



Hi there, would love to hear more about the project, here is my portfolio:

https://itch.io/t/3043682/for-hirepaidgame-development-lead-game-developer-with-...

Hi everyone!

For the last 12 years, I have been working mostly as an indie game developer and collaborating with other indies, and developing more than 20 games in various styles and genres. 

I have experience both in game design and game development/programming. I directed, designed, and developed video games from initial prototype to release.

Most experienced in the action and shooter genre, with over 10 titles released. Genres I am also very familiar with 2D platformers, racing, match 3, trading card game, RPGs, online multiplayer, puzzles, etc.

I focus mostly on developing games in Unity 3D, while other engines are possible by request.

My latest game, Serious Sam: Tormental, was released on Steam, and published by Devolver Digital. Before that, I partnered with Mad Head Games, a company under Wargaming.net, for the development of Rocking Pilot.

https://store.steampowered.com/app/640340/Serious_Sam_Tormental/

In my free time, I'm working on my own project Immunauts for which I received the Creative Europe MEDIA grant for the development of the prototype.

I'm also developing Galaxi Taxi with Fumi Studios.

https://store.steampowered.com/app/1695330/Galaxi_Taxi/

Please check my complete portfolio here: www.gungrounds.com/press

Available for part-time or full-time remote work.

My hourly rate is $40-$80, depending on the duration of the project.

Payment Method: wire Transfer, Wise, or Paypal. I own a company based in the EU.

I can help you with:

- Game development

- Game design services: basic concept, GDD document, game balance, playtesting

- Pitch deck development

- Publisher outreach

- Art and animation

- Music and sound design, FMOD implementation

- Competitive analysis

- Game testing and QA

- Steam release and API

- Localization

- Game porting

- EU funds pitching and documentation

- Consulting

Thank you for reading, and I’m looking forward to your message!

Be free to also send me an email: kristian@gungrounds.com

Cheers!

(1 edit)

Hi guys, 

I'm glad to see that the Ogmo Editor continues improving every year, I have been using it since Ogmo Editor 2, and it always my favorite.  Even though we develop our games in Unity, we use Ogmo Editor for making levels. 

I was excited to try the new version, but after creating a new project and setting everything up, I noticed that the old export option to .oel format was removed.

Would it be possible to add it back? I would love to do it myself if it's possible, but I am not sure where to start. Thank you!

Amazing job guys!

Thanks! Glad you liked it!

Hey we just wrote a blog post that is explaining the differences!

https://croteam.itch.io/tormental/devlog/72870/early-access-version-brings-much-...