Hi there, would love to hear more about the project, here is my portfolio:
https://itch.io/t/3043682/for-hirepaidgame-development-lead-game-developer-with-...
Hi there, would love to hear more about the project, here is my portfolio:
https://itch.io/t/3043682/for-hirepaidgame-development-lead-game-developer-with-...
Hi everyone!
For the last 12 years, I have been working mostly as an indie game developer and collaborating with other indies, and developing more than 20 games in various styles and genres.
I have experience both in game design and game development/programming. I directed, designed, and developed video games from initial prototype to release.
Most experienced in the action and shooter genre, with over 10 titles released. Genres I am also very familiar with 2D platformers, racing, match 3, trading card game, RPGs, online multiplayer, puzzles, etc.
I focus mostly on developing games in Unity 3D, while other engines are possible by request.
My latest game, Serious Sam: Tormental, was released on Steam, and published by Devolver Digital. Before that, I partnered with Mad Head Games, a company under Wargaming.net, for the development of Rocking Pilot.
https://store.steampowered.com/app/640340/Serious_Sam_Tormental/
In my free time, I'm working on my own project Immunauts for which I received the Creative Europe MEDIA grant for the development of the prototype.
I'm also developing Galaxi Taxi with Fumi Studios.
https://store.steampowered.com/app/1695330/Galaxi_Taxi/
Please check my complete portfolio here: www.gungrounds.com/press
Available for part-time or full-time remote work.
My hourly rate is $40-$80, depending on the duration of the project.
Payment Method: wire Transfer, Wise, or Paypal. I own a company based in the EU.
I can help you with:
- Game development
- Game design services: basic concept, GDD document, game balance, playtesting
- Pitch deck development
- Publisher outreach
- Art and animation
- Music and sound design, FMOD implementation
- Competitive analysis
- Game testing and QA
- Steam release and API
- Localization
- Game porting
- EU funds pitching and documentation
- Consulting
Thank you for reading, and I’m looking forward to your message!
Be free to also send me an email: kristian@gungrounds.com
Cheers!
Hi guys,
I'm glad to see that the Ogmo Editor continues improving every year, I have been using it since Ogmo Editor 2, and it always my favorite. Even though we develop our games in Unity, we use Ogmo Editor for making levels.
I was excited to try the new version, but after creating a new project and setting everything up, I noticed that the old export option to .oel format was removed.
Would it be possible to add it back? I would love to do it myself if it's possible, but I am not sure where to start. Thank you!
Hey we just wrote a blog post that is explaining the differences!
https://croteam.itch.io/tormental/devlog/72870/early-access-version-brings-much-...