Thanks! For now, I'm not prepared to publish my game on Steam, but I will consider it. Maybe it will happen in the distant future.
Kuro
Creator of
Recent community posts
There are several reasons I started working on this game, like my love for games, story telling etc...
However, the most significant one was the realization that I might end up stuck in a monotonous and uninspiring work routine IRL.
I often promised myself that I would start doing something different, something I liked, every time I went to bed after a workday, but like it always happens, I kept postponing it to an undefined future. To break this cycle, I decided to release my project despite having little experience, as a way to motivate myself to move forward and take action.
It turned out to be a good decision as although the journey wasn't perfect, I learned a lot and discovered new interests, even found a path I wish to take in the future.
Basically, I work on this game to make changes in my life and to not lose the passion for my artistic creativity, which can easily fade as we get older.
Best of luck with your project! I hope we get to experience your story soon.
Thank you. I've noticed that many LR players haven't read my previous posts, which probably could have provided them with a better understanding of the game from the beginning.
As for the romance, while it will be included and developed with the utmost care, the main story will always remain the most important aspect of the game.
I will address this topic after the release of Chapter 7. It seems like I need to find a way to put a definitive end to this and clarify my views on what kind of game Lycoris is.
I understand that many players come here from other websites which distribute my game and where I have no control over things. (Not that I wish to.)
They make assumptions based on the site they are on, the fact it is made using HS2 and without being familiar with the posts I've made since the beginning of the game's development, where I've shared my thoughts, reasons and concerns.
Thank you for your support. I will try to make sure that the upcoming post clears any doubts that you and other players have.
About a year for 3D modeling in general, and 6 to 7 months for character creation.
When I started:
After 8th model:
What's important is to practice every day. Even if you've studied 2D anatomy for drawing, 3D modeling is quite different. So, I highly recommend using muscle references, like this model from Sketchfab.
Anatomy reference and ZBrush tutorials were from Marc Brunet and Pinterest (Pinterest is a great site for reference study). For Blender tutorials, I primarily used Skillshare, selecting the most viewed ones (If you just needed the basic knowledge, Blender Guru YouTube tutorials are great, but not exactly for the character creation). Sculpting in blender was self-taught, in ZBrush Marc Brunet tutorials and self exploring. Texturing involved an advanced Substance Painter 3D course from Nexttut and numerous YouTube videos. Clothing design was primarily from Skillshare, Marvelous Designer tutorials, and finally, rigging was learned mainly through YouTube tutorials (Its really hard to find a rigging tutorial for a specific character).
Basically I butchered information from different sources and used it for my specific needs.
My advice if you want to start or improve in 3d art. Take it slow and don't give up when a difficult or even impossible task pops up. Just wait a couple of days and try again.
I hope this information will be useful to you.