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Kurokabuto

5
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3
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A member registered Dec 19, 2021 · View creator page →

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Started out not expecting much, quickly grew to appreciate enemy variety, challenging card building with increasing difficulty, detail to distinct card visuals and even chibi progression, a story that does get involved with gameplay though fights. Engaging progression premise with lots of replayability in future (though most runs were needed for me to figure out which defensive cards fit better a drawing engine deck against later enemies).
 
I cannot stress enough the simplicity of most of the card descriptions and how fluid the card gameplay is. (some keywords like reflexes for example not very clear if it adds block before or after enemy attack until you try it.) 
 
Wouldn't mind couple more gameplay features (that don't disrupt fluidity of gameplay) but just expanding in the direction from what's already in place seems guaranteed to be fun.

(0.3) Feedback wishlist from what I've felt about it so far (haven't played earlier versions):

Ability to mix/enchant potions in bulk (or something like it) and perhaps save/copy rune patterns directly from recipes, alternatively anything to make crafting easier when crafting stuff repeatedly.  

Back/cancel button when selecting a destination (by mistake) and a "go back home" button from anywhere outside home would by very cozy too.  

Recipes suggesting which runes they use before you confirm buying them, as runes may be quite expensive to get (at least early on). 

Thank you for the reply! Very encouraging to know you have plans for adding game features.

Quite engaging, looking forward for more choice development.
Would love to see more characters/classmates even if they're not the focus. Also given that ppl seem to understand Christine, a translation (maybe from MC's prospective?) in brackets could better help understand her mood though I get if you don't feel like doing it.  
 
Really appreciate seeing choices impact dialogue beyond the immediate scene. 

Lots of improvement since the earlier version, some world setting and couple plot points to look forward to.  

Typos here and there, few sentences that don't seem very coherent. End punctuation missing for entire sections at times.
About suggestions, for matter of consistency I'd prefer sticking to one type of narrator because between the personal "thoughts", the first person at the start, some parts with second-person narration and third person for most of last update feels a bit messy. In the end, you-do-you. 
 
Image prompts for the house seem more based on fantasy rather than modern/future setting (which it seems presented as by the setting recap) but at least it's colorful, a bit funny reading the TV being thoroughly described but probably most deformed objected by image artifacts. 
 
Amnesia plot device is fine but it feels like there are a lot of crucial elements which aren't mentioned that protagonists should tell or know (Why friends didn't visit, what protagonists know about the accident etc.). Other than advancing plot no idea what to even expect yet from the game (Whether it's going to branch with routes or stay linear, rpg elements or pure novel). The sounds/music are well inserted, early sections could use some music or background noise as well.