Nightmares are not meant to test the player's reflexes.
Carefully observe each of Nightmare's attack cues, and you will know how to dodge them.
In the future, it is possible that a gallery will be added, but it will not be soon.
This is because it will only start being made after the game is completed.
kuroko14
Creator of
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You think too much...lol
Like Aya and the guardian cat girl, players cannot destroy any enemies.
The guardian cat girl will even be there to chat with you after you defeat her.
The only thing the player can do is drive mobs away.
(They will then return and continue to ambush the player.)
The player must chase away mobs because they are getting in the way of the player's work.
It is also inevitable that the monster girl will hinder the player.
Because the player's job is to remove the source of contamination.
(And the monster girls were corrupted by the source of pollution)
There are many different ways to interact in the game, but the "pure version" is just the side-scrolling part.
Released as a free sample.
If you want to experience more content, you can find them on my patreon.
There won't be any updates here for a while.
Because I'm working on new monster lord content.
When these are fully finished I will start working on updates and adding that content into the game.
(This is why the first appearance of this game is Aya's complete territory rather than a part of the territory.)
And this usually takes time.
Because this is a complete chapter produced.
(As complete as Aya's territory.
You can check the planning and progress of the game on Patreon:
https://www.patreon.com/posts/about-future-118832426
The difficulty of Cat Girl BOSS has been modified, but it has not been updated yet.
This change is mentioned in "progress report 0909".
Since this is not a critical bug, it will be included in the next major update.
The difficulty of the Nightmare BOSS can no longer be reduced.
Each of Nightmare's attacks has ample prompts and reaction times.
You just can't fight recklessly.
(Purchasing props sold in the store can effectively increase the fault tolerance rate.
You won't have to do this in the future.
As described in progress report 0909:
I adjusted the plausibility of this fight.
Catgirl's attack prompts will be more obvious and players will have more reaction time.
It's just that I have a lot to deal with at the moment, so I can't give an exact time for the update :S
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And, I’ll save this winning approach.
The player did not commit any illegal behavior. (For example, modify HP, modify invincibility time...etc.
Players use the rules of the game to avoid the cat BOSS's action test. (Restraint attacks will not kill players & Cat BOSS has no attack actions other than restraint attacks.
Allowing players to win can be seen as a reward for leveraging this knowledge.
Unfortunately, the cat boss is guarding the last Nightmare Shard.
You can reduce the difficulty by purchasing props from the Star Shop.
For example, increased damage.
This can effectively shorten combat time and thus reduce mistakes.
And I also noticed that this fight was a bit harsh.
I'm thinking about how I can improve this fight.
The secret area is just a Monster Manual with some interesting things recorded in it.
There are no monster rooms or galleries in this game.
I set the monsters not far from the fast movement point.
Because I think the game experience brought about by players physically walking over to trigger and flip through the pictures will be completely different.
As it says at the beginning of the game, "Create your own story..."