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kuroko14

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A member registered Jul 24, 2024 · View creator page →

Creator of

Recent community posts

The difficulty of Cat Girl BOSS has been modified, but it has not been updated yet.
This change is mentioned in "progress report 0909".
Since this is not a critical bug, it will be included in the next major update.

The difficulty of the Nightmare BOSS can no longer be reduced.
Each of Nightmare's attacks has ample prompts and reaction times.
You just can't fight recklessly.
(Purchasing props sold in the store can effectively increase the fault tolerance rate.

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The "Old World" is just a historical museum that records the development process.
A more complete game flow is in "Monster Girl World Pure". (But Supply Scene is not open to the public for free)

X button jump
C button attack
Attack purple smoke.

This may be caused by the game's frame rate being too low.
Only using a better PC to run the game can solve this problem.

X button jump
C button attack

All enemies can be knocked down under normal circumstances

I checked the files.
These files are built using Unity.
And I didn't notice anything unusual.

She is hiding somewhere in the underground passage.
You have to open two energy delivery devices to get there.

The game is currently under development.
You can get the beta version by joining the Patreon "Pioneer" tier.

Of course there is.

MGW has a lot more adult content than MGW pure.
In the pure version, only one mark will appear on the ground after removing the Nightmare Shard.
In MGW, you can call Aya and receive the supply scene.

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Sorry, no.
I even canceled the Mac version.
Because I can't test if they can work.

Maybe you can look for a way for linux to launch windows games.

I also like the free camera, but it would create more dilemmas for this game.
This is a trade-off that has to be made.

(1 edit)

You won't have to do this in the future.
As described in progress report 0909:
I adjusted the plausibility of this fight.
Catgirl's attack prompts will be more obvious and players will have more reaction time.

It's just that I have a lot to deal with at the moment, so I can't give an exact time for the update :S
===============================
And, I’ll save this winning approach.

The player did not commit any illegal behavior. (For example, modify HP, modify invincibility time...etc.
Players use the rules of the game to avoid the cat BOSS's action test. (Restraint attacks will not kill players & Cat BOSS has no attack actions other than restraint attacks.
Allowing players to win can be seen as a reward for leveraging this knowledge.

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Unfortunately, the cat boss is guarding the last Nightmare Shard.

You can reduce the difficulty by purchasing props from the Star Shop.
For example, increased damage.
This can effectively shorten combat time and thus reduce mistakes.

And I also noticed that this fight was a bit harsh.
I'm thinking about how I can improve this fight.

Remove all Nightmare Shards from the map.
And challenge the Nightmare again, now she can't escape.

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My current resources don't allow me to find voice actors for them.
If everything is good, then there will be opportunities in the future.
Unfortunately, Steam has permanently banned this game.
This is not a good start.

(1 edit)

Sorry, not currently.
I've minimized the game's hardware requirements as much as possible during development.

But in the future, there will be a function to switch between full screen and window resolution

(1 edit)

The current content is only Aya’s territory.
New content will be updated in the future.

Sorry...this game can only be played on PC.

(1 edit)

%appdata%\..\LocalLow\DreamDemon\MonsterGirlWorld_Pure

Sorry, this game currently only supports windows.

You can search for how to open exe games on Mac.

All right...you still found the clue.  lol

Yes, it was originally supposed to be a gallery.

But I eventually changed my mind. (you already know why)

And about the addictive point, I thought maybe someone would need it someday?

So I didn't remove it.

The secret area is just a Monster Manual with some interesting things recorded in it.

There are no monster rooms or galleries in this game.

I set the monsters not far from the fast movement point.

Because I think the game experience brought about by players physically walking over to trigger and flip through the pictures will be completely different.

As it says at the beginning of the game, "Create your own story..."