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KurtBlissZ

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A member registered Jul 04, 2014 · View creator page →

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I just fumbled upon this installing godotengine with the itch player, this looks sweet. Idk why I haven't ever thought about godot lacking this feature, mostly compared to some other engines. 

41 tries and can't get past the fan thing. also had to lower mouse sensitivy because the window is so small lol. Nice game!

Had the game freeze right here.. Not sure if it was stuck in some collision loop or what happened. But seems like a very neat game up to this point!

I left your feedback in the little survey thing... Hope it helps (:

i love me some reptar, very nice game

beat it, nice for 3 hours .. theme was kind of meant i guess if you considered the bad flags as haunted

Enjoyed the game, wasn't bad considering mostly for two day.. I had a week for that jam but took too much time bouncing ideas and never submited a game. Didn't seem to fix the theme of haunted object, but atleast it was haunted theme 

awesome job, surprised how haptic it was and how many ghost you can actually fend off while remaining challenging. Bit too many levels for my taste but they were all very good mostly for time restraints 

awesome idea i love it!

This game is awesome man (: I got stuck on figuring out how to make an hunted intsturment, then decided a hundted pistol where the bullets came back but never got anything really playable.. Great job!

Going Up community · Created a new topic Neat game

I somehow thought this was for a diiferent game jam and wonder how the theme ambush fit into it.. anyway enjoy the game man (:

* Used joy to key cause how hard platforming was, helped a bit for me

* Camera is to high when in jump, makes it easy not to see on baddies below you

* Love the music so far..

So am I free to use all these assets? Anyway, nice engine. I actually recently got my own FPS engine working with slopes so it's neat to see how you did it :)

Small bug; you can get stuck in walls, easily avoidable by making your own image_angle variable and using it with the draw_sprite_ext function for the rot argument.