An interesting mechanic idea. The play-loop is simple, but unique. I would suggest changing the first level, so that the lolipop candy is a bit harder to get around without rotating it out of the way. That way the player understands the primary mechanic in the game better.
The difficulty spikes pretty hard, quite quickly as well. I'm not sure if that was your intention, but it's always good to have others play your games as soon as possible while designing in order to get as much feedback as you can.
My last suggestion is to add a bit more control and polish to the movement for the player character. By adding some acceleration, deceleration, and potentially different jumping and falling speeds, the character might feel more fun to control, and jump around while trying to get to the goals.