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KvasarDev

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A member registered Mar 03, 2024 · View creator page →

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From a gamedev perspective good job. The game seems very polished and well designed. One small bug I ran into was when I had a gun on the ground and a portal spawned too near it so I couldn't see what it was because when I tried I got teleported.

From a player's perspective I'm not a fan of tight corridors for bullet dodging. My run ended when I was met with a huge group of eyeballs and no space to dodge the projectiles. The weapon upgrades seemed rather unsatisfying. Maybe I had bad luck but I kept getting the no piercing upgrade when all my guns had 0 pierce and the other upgrade was always something minor that didn't feel like it made much of a difference.

Also checked out your Steam page and I have to say it is nice. You've done a good job with that.

Thank you for the feedback.

Collision is among the things I've been struggling with so thank you for the suggestion. Missiles will get some more work. During my own testing I noticed a lot of problems but I had more immediate things to tackle for the demo. The enemy ships actually have trail renderers but maybe they're too short.

The thing with rolling is actually it is rolling around the ships center but the camera responds so aggressively that it looks like it doesn't. I'll take a look if I can adjust it.