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Kwenny

17
Posts
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A member registered Sep 30, 2021

Recent community posts

I just finished the game and I loved it 'w'! I love the identity death one lol even though it's short it's super hot. Thamk you Melaisen 'w'

Oh wow! I didn't even realise that it was Melaisen making this game 'w'! I love your art and you should promote your game more on your furaffinity

How do you unlock The Chapter President's room? (I'm guessing that also unlocks the basement)

My personal review 'w' (Sorry if my English kinda sucks):

I played this game when it was in a much earlier build and hadn't been reworked and I think the game has very good potential to be good! It's a shame that Lentera isn't as popular or as well known as other RPGs like Tavern of Spear. But hopefully as time goes on when you get more content you'll find more ways to advertise your game and have a bigger community.

With that said I will split my review into sections (Don't take my review to heart and if you disagree then all goods! I would just like to add some personal suggestions):

CONS:

Character development - I feel as though the main character becomes way too well acquainted with both Rugra and Rex. Literally at the beginning Rugra does a very big favor for the main character and continues to be very helpful despite not having any bond or connection with the main character. (It does make Rugra very cute, adorable and caring which I really like though lol) However, it  feels as though Rugra is assuming that the main character from the beginning is a very good boi and his care doesn't feel earnt. The main character also lusts for Rugra and Rex very fast too lol. I would like to see the main character lust for Rugra and Rex but as time goes on they delve into a deeper relationship when they learn secrets about each other. I feel it would be better than faking the whole bond to become best buds off the bat as we as the player have not connected with both Rugra and Rex yet. (I understand not much content with them has been created yet so you still have a lot of room to make a good relationship 'w'!)

Story - Overall, it feels as though the main character isn't really encountering any overarching problems. He has: Free food, a free room, free gear to defend himself with, and free hot daddies. The only problem I can see is that the main character lost his memories but I feel as though he doesn't really have a background and was intended to be this way for the player to immerse themselves into the main character (which can be a good thing!) but from a narrative standpoint the story may become flat if nothing much goes on as the player doesn't have many questions to ask or any mysteries to uncover. I'm not exactly sure what to suggest to add to the story but all I would say is add some more conflict / have consequences to the player's actions (e.g The main character gets tricked by a sexy hunk to go steal valuables for him by pretending to own those valuables and if the main character doesn't have enough agility they get locked into jail or something like that) (and I think the conflict with Rex and the guards is a good start 'w' I think it'd be good to incorporate stat blocks to certain interactions like for example you need 10 intelligence to find out what's on Rex's mind)

Combat - This is what the player will be doing most of the time and the player's stats revolve mainly around combat too and the combat just feels pretty lackluster. When you do an attack you get no SFX or Anim showing you did this attack and it was like this in the previous unreworked build too. Even status effects don't really have any visual indicator. But I do get that the game is still in a very early state but I'd like to see more things to give combat more flair like: Adding quick time events, SFX for special moves, Attack animations, Camera shaking from getting hit, Special screens when inflicted with status effects (e.g red slime being stuck on the screen, red streaks and warning sound when low health), Character expressions when low or very horny during battle. All of these added up can really improve the combat aspect of the game even though they seem small. On an additional note: I would like to see more fun mechanics like special puzzles you can do in the dungeons or special stat requirements that lead to treasure or secret endings. So far the dungeons just feel kind of bland as there really isn't much to do there but fight. There is no hidden lore or secrets or special items you can use that you've found to open up hidden parts of the dungeon. It's just kill the enemies then kill the boss and you're done which I don't find very fun but given some time and tweaking it can become fun! 'w'

PROS:

Character Designs / Art - Wow, the art is really good! I really like the character designs (especially Rugra because he's really cute) and I'm happy that the characters are buff too lol. The art isn't the best in the world but it does the job well and I like the pec close up drawings lol. The only thing I would suggest is more facial expressions. I want to have Rugra show more emotions. Have him be confused, conflicted, surprised by your horny remarks etc. All of these add flavor and cuteness to your characters and so far I haven't seen many expressions but it's all good!

Game Overs - You nailed the game overs really well. I definitely love the slime game overs. They are my favorite! 'w' The art is very good and the writing for these scenes is really good as well. I hope to see more hypnosis and slime related content in the future! No suggestions this time just keep doing what you've been doing!

Additional suggestions - I would like to see the main character face more stakes in the story. I find that if the situation has high stakes the better the game over will be. For example: Say a bandit leader has kidnapped Rugra and it's the main character's job to save him from getting indoctrinated into becoming a bandit before a certain time frame. However, the player is underleveled and cannot save Rugra right away or needs to do some prequisites to find him (e.g gathering clues as to where the bandit's hideout is via. hiding in a certain spot at a certain time of day) and if the player fails to save Rugra before the deadline then the newly indoctrinated bandit Rugra will kidnap the main character and also make him a bandit. I just find making use of the time system could make for a more interesting situation 'w'

Thank you if you read my whole review 'w' 

Yay! Good luck and keep up the good work 'w'

Nice! 'w'

Still love your game, hope it sells well. 'w' Very underrated

Hey! How is the game holding up?
Are you still planning on finishing the game and how's it going? 'w'

Hi, can I ask something? In the image file "tiger20simplesmile" (Aiden simple smile) the top tuft of his hair is whitish orange while the rest of the other pics have the top tuft of hair the same colour as his face. Is that supposed to be there or no?

Yayyy! Thank you 'w'

Yay, this is very helpful! Thank you for creating this. 'w'

Wow this game is really great and very fun! I see a lot of effort and polish put into this game. My best bud really enjoys your music 'w'! Do you plan to ever make a game over scene to put after every failed mission (Going to basically this game's equivalent of horny jail x) ) instead of a longer black screen upon losing all 3 lives?

Thank you

How do I see the nightmares (sorry xDDDDD)

I've slept multiple times and I haven't got the crow to come yet, do you know what I have to do to have the crow scene activate?

Oh, I've already got that scene before. Thank you for replying though. :D

Can you tell me how to get the green slime dragon secret cg? I didn't even know it existed

What must I do to accept / refuse help from the witch?