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Kybernetik

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A member registered Jul 02, 2019 · View creator page →

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Thanks a lot for releasing these as CC0.

Minor issue, I just imported them into Unity and got this warning “A polygon of Mesh ‘Obstacle_Crain_01’ in … is self-intersecting and has been discarded.” Also, the name should be “Crane”.

Thanks for the quick reply and the awesome sprites.

In that case I would recommend specifying that the license is CC0 in the description so that you don’t have to keep answering questions about it (here’s a better page to link to).

(2 edits)

Am I allowed to redistribute these sprites?

Some free licenses allow you to use assets in a project (such as using them in a game) but not redistribute them in source form (as raw images) and you didn’t specify an actual license.

I’m trying to improve the Platformer example in my Animancer plugin but I’m not an artist so I need to find some sprites with a license that allows me to redistribute them as part of my plugin (ideally CC0).

I would of course give you credit and link back here, but I want to compile all the sprites into a sprite sheet and give fully working examples rather than needing to explain how to download and set up the sprites.

If you make a class with the same methods as Unity’s GenericMenu, the only change you should need to make in UltEvents should be in MethodSelectionMenu.cs just putting a using GenericMenu = YourClass; at the top.

Do you need to make any significant changes to UltEvents itself?

If possible, I would prefer for you to only post your extensions with an explanation of how to download UltEvents and make any necessary modifications.

That could be a very useful feature, but unfortunately I don’t have the time nowadays to do any further development on UltEvents so I’m not likely to be able to implement it any time soon.