Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kyrah Abattoir

6
Posts
1
Topics
A member registered Jan 23, 2019

Recent community posts

The logic can also probably be simplified a lot now that boolean operations can be done between object libraries.

Yup just discovered today! It also allows for booleans to be applied on collections.

(1 edit)

In a lot of scenarios I use the memory feature a lot, it would be nice if there was a section where you could "toggle on/off" specific lines.

Example case is that my character keeps a jacket on a coat rack most of the time, but when they put it on, I have to remove that line and change it to "You are wearing...", it would be nice if iyoucould just deactivate or comment out a memory entry that you use on and off so that you don't have to rewrite it later.

Can also be useful to save memories that are not relevant to the current location for example if your character travels.

(2 edits)

After spending about a day getting the hang of Level Buddy, I really like the concept, but texturing is... very difficult :/

I suppose I could just unwrap by hand after the map is generated, but that's specifically one of the tasks that i feel is overkill for quake/half life style mapping.

Something that could really help is the ability to have a "detail" layer for some brushes/sectors that will merge with each-others, but not with the non-detail brushes/sectors

I know this is a very late answer, but for me, Auto UV Map, simply didn't work until i made sure that both level buddy and texture buddy were enabled in my addons, and only level buddy was.

This is such a great little tool, And I'm hoping it hasn't been abandoned, can we get some kind of update? I would gladly pay for continued development!