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Kyu

22
Posts
4
Followers
A member registered Feb 13, 2014

Creator of

Recent community posts

I'm glad I could help!

Hey, about the bug: I'm assuming you have the camera moving at a set speed, which causes the desynchronization between the character and the camera. If this is the case, all  you have to do is, instead of moving the camera based on a speed, move it on LateUpdate every frame, so that the character is always on a specific viewport position in X. Sample code to illustrate what I'm saying:

http://codepad.org/KJuq5ZBZ

If you set the character's viewport position to 0.1 in X, for example, it should fix your bug without any more hassle.

Loved your take on this game, 5/5.

Damn good for a first game, looking forward to your next one!

Loved it.

Suspense!

Aaaalmost dodged it.

Hardest yet!

"Please don't let it consume your life." Too late! Bzzzt bzzt bzzzzt.

Ok, I stated on my submission (Tap the Pipe) that it was Flappy Bird in reverse. I was wrong, this is the true opposite Flappy Bird. You win! :D

Can't concentrate while playing this, I keep making eye contact.

Good stuff.

Oculus support is a damn nice touch. 5/5

Wuuut! I did not expect to see a sokoban take on Flappy Bird, that's genious. Love this thing, 5/5.

I hadn't noticed the tower was random until I saw the comments, went back and tried it again.. and yeah, impressive. There's obviously a lot of work done here, good job!

Love the visuals, love the sound, one of my favourites for sure.

I like both the idea and the name.

Oh my glob it's Another World. Definitely my favourite entry so far!

I like the artwork, simple and consistent.

"Too hard? Try the Harvard version"... Heh.

Loved the humour on the intro.

Loved it.