this game is exactly what ive been looking for >2 years basically - emphasis on avoiding combat, high on survival and dread with an easy to grasp but tough to master movement system, which even then is limited by the spelunky-like danger identification you're going perform if you want to live. in the 2-3 hours ive played it has already provided me immense value and at times discomfort over how brutal it gets (good thing btw)
even though i am aware that this is a prototype the moment i start playing it i cant help but feel an overwhelming depth to the systems - this is more of the initial perception that you get when playing a game but i havent felt anything like it since playing barotrauma and project zomboid for the first time years ago, so huge plus there
the audio and visuals are fantastic and i cannot believe how atmospheric this silly game is capable of being
i actually only had two issues that boil down to inventory and interacting with items in it: when navigating inventory i kept having the issue of accidentally detaching pouches; when going to pick up things off the floor that were a bit too close to an inventory slot (which absolutely looked like i should've gotten the thing from outside my inventory) id grab an item from my inventory and use it
kyustendil
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A member registered 53 days ago