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kyy
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A member registered Apr 25, 2019 · View creator page →
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I make one GameSession gameobject a singleton. If there is already one GameSession exists, anytime(when new scenes are loaded) a new one is instantiated, it will destroy itself. Put timer and other persistant data in the GameSession, then it will work.
If I didn't explain clearly, feel free to ask me.
I will try your game :)