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Lachesis

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A member registered Jan 06, 2018 · View creator page →

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Wow, I never encountered that bug until after seeing your post. I think what's happening is the key items list gets corrupted when a key is used from the middle of the list (e.g. grabbing the yellow key, then the magenta key, then opening the yellow door in Level 2). The inventory was a rush job and clearly I didn't test it enough...

Thanks for the detailed feedback!

(2 edits)

Thanks for the detailed feedback. As you have clearly noticed this game was really rough around the edges, especially with regards to timing and mechanics and item drops. When I get to working on an extended version I'll definitely take your input into account.

If you're curious about what's going on with the graphics, the short version is that this game was created with MegaZeux and it is using stacked layers of DOS text mode graphics combined with a graphical hack that allows 4 colors per character. Here are some resources, though the wiki articles are probably much lengthier than necessary:

The 18-bit VGA colors combined with those limitations and it being easier to dither tiles than sprites at this size (12x28 double-width pixels) is probably why the tiles look SNES but the sprites look more NES.

Also, all of the music from this game is available to download here. :)

Thanks for the detailed feedback! The difficulty curve is definitely broken with this game due to how short it ended up being and how rushed the last two levels were. I was worried the slimes might end up causing problems, so I'll probably make junk enemies like pink slimes not count towards the level completion requirements in the future (whenever I finish this game...).