I use Linux too, alternatively, just download openjdk tar, unzip it and run ./jdk-21-0/bin/java -jar "Cosmic Reach-version.jar"
Lachrymogenic
Recent community posts
Edit: found https://cosmicreach.wiki.gg/wiki/Pre-Alpha_0.1.5
thank you.
Listen. I hate to nag, I really do.
However.
Thanks for this! So looks like he's getting somewhat of a start on a few features like Redstone then. Looks like we're one step closer to doors, which I hope we get because all my houses are missing doors and it just looks wrong.
I had no idea the black lamps were turned off white lamps! Anyways a black block has been necessary for a while now especially for pixel art.
Also, only white lamps can be turned off? That's very odd.
Hopefully in the future, this doesn't mean that lamps require a power source, it would suck if they did especially now considering that we've been placing loads of lamp slabs and lamp blocks everywhere. Perhaps redstone-like lamps should be their own thing.
Maybe you could have lamps that require power, and through some advanced wiring system, you could control what colour they emit, allowing for advanced ingame displays or something.
Perhaps Redstone in Cosmic Reach could go above binary and wires could carry different types of data, unlike Redstone.
Please create a dedicated website at some point, I don't want to have to use or download Discord of all things or hellholes like Reddit, or anything that requires me to make an account just to look at or download some mods.
Minetest has it's own database, hopefully CR will get one too.
I personally cannot stand der Cord for the life of me. It's not something that I use on a daily basis and I don't intend on using it, even now that Cosmic Reach is a thing. Sometimes they let me make burners, but it's just such a hassle. As bad as Reddit is, they don't force you to make an account just to view site content, but Discord does.
Please consider making a dedicated website for Cosmic Reach.
Thank you.
Still no updates on this? 1.3 released a while ago and this issue still isn't fixed, what could possibly be wrong that 2010+ doesn't work but 2009 does? I've tried everything, installing drivers, regedit, enabling GLSL "context" or whatever. Went through every single winecfg windows version. Heck, even tried to change the shader renderer after getting these error messages:
002f:fixme:d3d:get_vulkan_physical_device Multiple physical devices available. 002f:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 002f:fixme:winediag:wined3d_select_feature_level None of the requested D3D feature levels is supported on this GPU with the current shader backend. 002f:fixme:ole:CoCreateInstanceEx no instance created for interface {b3a6f3e0-2b43-11cf-a2de-00aa00b93356} of class {d7b70ee0-4340-11cf-b063-0020afc2cd35}, hres is 0x80004005still 0 luck.
Either OpenGL is broken, or Direct3D is broken: I have monitored the config file, when opening a game with the settings set to Direct3D, the config changes to OpenGL, but when the config is set to OpenGL, when opening a new game, it will automatically set itself to DIrect3D, which somehow crashes the game, so I think Direct3D is probably broken, for me.
Thank you for your interesting reply! Unfortunately, this method has not been successful, as the dreaded driver error still shows up. Edit: probably because roblox has decided to set my graphics to opengl instead of direct3d. So, I decided to do some more fiddling! I had a strange issue where Novetus would only force OpenGL, which after installing d3d10 and running dxdiag and restarting wine, seemed to stop. Performance when setting renderer key to "vulkan" improved dramatically, but no luck with 2010+. Here is what happened in full detail: I set the video memory key with your reg file, 2010 no workie. I set renderer to vulkan, 2009E and 2009L went from laggy windows xp to smooth butter, 2010? Still no workie, AND OpenGL ONLY. Installed D3D10, 2010? No workie, BUT, the auto graphics issue solved, now automatic. 2010? No workie. Under more examination, the automatically set graphics issue seems to be Version Based. Running 2009 and below auto sets to DirectX while 2010 and above seems to auto set to OpenGL. d3d9 is installed.
A lot of this seems extremely fiddly so far, like testing 2010, restarting and then playing 2009 crashes 2009, but when restarting, 2009 works because the graphics were auto set to directx. I need 2010 to force Direct3D somehow.
Recently I noticed when starting up 2010 and above, the clients fail to launch due to "your drivers are too old". However I noticed something quite interesting...
2010 DIAGNOSTIC WINDOW:
2009 DIAGNOSTIC WINDOW:
2009 and below seems to work, while 2010 is missing its "GfVendor" box and GfCard is completely empty. What this COULD POTENTIALLY MEAN is that 2010 wont load because it thinks that I don't have a GfxCard or one thats compatible. So, I was just thinking, would it be possible to edit the client or its settings, so I could set GfxCard to something like "modesetting drv=?" etc?
I looked into the SDK in hopes that I could potentially copy, edit and create my own editted 2010+ clientinfo.nov but unfortunately, this happens:
Which is a shame because if I could edit it and fiddle around with the Graphics Mode settings that would have been ok I guess. Another thing is that changing any settings in the clients seems to just reset anyways.
How exactly might I go about making my own clientinfo and actually using it to start and edit settings of a client in a more advanced way? Or am I misunderstanding the entire point of the Client SDK and I'm trying to use it improperly?
I hate you and I should never have listened to you. I got novetus working without having to do any of this stuff, but 2010 and 2011 wouldn't work, so I tried doing all of this to see if I could get it working:
Thanks to you, I can no longer choose different tabs in Novetus. That is fantastic, so now I'm stuck with 2009.