Its supposed to be a number of dice equal to your attribute score. I got it right when writing the rule under "Choosing Attributes and Grimoire Cards", but thanks for catching my embarrassing typo under that section. I was knee deep in college classes trying to get this game done before the game jam deadline, so I hope the game still plays smoothly. Thank you for letting me know about this and I hope you playing it!
LackOfTrumpets
Creator of
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Thanks for all the feedback and putting all that time into reviewing my game! I can agree with the card effects being slow to cross reference. I originally intended for the descriptions to be on the back of the cards by printing out the sheet double sided, but I never got around to doing it. When I have some more free time I might get around to updating that sheet. Thank you again for all the constructive feedback!
For the rules that are cut off, on page 12, I can't tell if the team moves on the left are part of the Star playbook or a different playbook. This could just be me not understanding it because for some reason I didn't seem to realize this was a Masks module. I apologize for making that mistake because you have that listed multiple times. I went back and reread the page and I have absolutely no clue how I made such a silly mistake.
I could just not be seeing them, but is your game missing some rules? The PDF goes straight from the adventure to a playbook that has part of its rules cut off. I can recognize through the playbooks that this is a Powered by the Apocalypse game, but I don't see any of the general rules. Your game looks great! I just feel like I'm missing out on something cool.