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Laconiq

13
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11
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A member registered Jul 15, 2022 · View creator page →

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Well-constructed puzzles where you quickly understand what you have to do. It's a shame that there are so few of them and the controls are a bit clunky, but I had a great time playing :)

11952 ! I quickly found myself wanting to beat my record and I happily restarted several small games. Making a perfect combo to increase your multiplier is super satisfying and forces us to take a risk between playing fast and playing well. A very pretty pixel art, beautiful work for in only 48 hours! :)

It's great to be able to choose between French or English and the tutorial is really cool, but it's a shame to go back to the very beginning of the game every time you die, especially with the boss's hit points. The game is still enjoyable, even if I find that it doesn't fit into the theme so much since it's only about the size of the characters. I would have liked to have had the same first boss with much less life and why not a second level with 2 bosses (the same as in the game) at the same time, it would have allowed a little more content and a more progressive difficulty curve. Otherwise good job for in only 48 hours! :) 

A simple concept where you alternate each size has its advantage. I didn't really understand why an inflatable ballon is attached to a car. It would have been interesting to have, as for the jump, several weight levels.

I also had a small collision problem and I ended up stuck in the ground at one point, but it only happened once (probably because of the change in size when landing)

The .pck file is missing to launch the game

Same problem as Fruit Kobold, it lacks the .pck file to launch the game

We took advantage of the 96 hours to spend some time on optimization to offer the best possible experience, thank you for noticing it! :)

An interesting concept that leads us to plan our movements and the position of different objects on the ground before acting. The big flaw is that sometimes you are forced to start over because of the unfeasible level and also a small downside on the pixel art which is not always at the same resolution. Overall, the ideas are there and we feel that there is not much missing to make it a really interesting puzzle game !

I had a great time! Visually simple and super effective, you understand very quickly what you have to do and you follow with pleasure the different levels that have a progressive difficulty without falling into the trap of making too complex levels. If I have to point out a few flaws, the music is a bit too repetitive and I would have liked a little more feedback when completing the level, but otherwise it's a very nice job ! :)

You have different positions in the submarine: one for direction, one for speed and one for light. You have to alternate between the three.

Same gameplay as 20 Minutes Till Dawn but it's still a well-executed project

The soundtrack is so much good, remind me a bit of Earthbound, oh a nice pixel art btw !

Nice pixel art and soundtrack/fx !