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Rajcsányi László (WLS)

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A member registered Feb 29, 2020 · View creator page →

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Thank you very much for the information.

Hi. Thanks for your interest. I started Tom Thumb but stopped. :( I'm not that familiar with ZX81, although I've watched the MAZOGS game, but I should get familiar with it. :) I'm currently working on a pretty big project that's coming out next month and I'm rewriting Wizard's Lair.

Thanks! A little practice was needed before the big throw. :)

The problem is not with size, but rather with the fact that there can't be more than 10 control sprites on the screen at the same time and the 10 are full. The palette is also full, so it couldn't be solved with that either. :(
Guess what, I don't even have a Gameboy, or even a Color, just a 3DS. :)
Did you know that if you press START continuously and start the game like that, it will run in the original resolution?

Yes, it really is. Unfortunately, it was not possible to monitored and displayed on the screen. :(

The king of PETSCII has created something again!
Great!

Thanks! At the time when I made this, I wasn't really aware of the musical parts and that's why it didn't have music. :)

This was very well done. I rarely play games like this, but this one just hooked me to the machine. I like the ideas in it and the execution. Do you draw everything? Those of you living overseas have always understood design. :)

Thank You!!!

Thank you for your comment, you are absolutely right. Unfortunately, many things cannot be solved with GBStudio 2.0, for example antigravity, in principle, only with engine modification, which allows this only in motion. But let's admit that this is an old, senile old witch who can't move quickly and is also unstable in landing. :)

You are a genius!

Thank You!

Every video you make gets better and better with the many, many interesting additions you find. I hope I can upload the animGIF about Frog here. :)

Well, the trainer is different for each game. Usually an addition where you can choose whether you want to play with eternal life or invulnerability.

Hello. It would be nice to do it, but unfortunately I can't do it for GameboyStudio with version 2.0, so I have to skip this.

I really like that you bring the same quality that we are used to from you from game to game. I think your sense of design, your ideas and your creativity are very important in these games, I think you are extremely talented. Thanks!

At the beginning, I thought the first level wouldn't be done, but it's great, the other levels can come. :)

Well, the trainer is different for each game. Usually an addition where you can choose whether you want to play with eternal life or invulnerability.

Thank you very much!

Hello. Oh, my God! I laughed so much during the video that I had tears in my eyes. :) I'm sorry, but you did it so untalentedly and tried so hard that it became a lot of fun for me! The fact that such Vangelis music cannot improve or even worsen your performance is terribly funny. :) :) Thank you once again for this video, unfortunately I have to improve the Shot Put, because according to them you can drop the weight even after the Disqualification, but I checked this.

Thank you very much for your comment and praise, I will look at your game and write about it, I just don't have much time for it now, but I will definitely make time for it.

Thank You!!!!

Hello. Such a game takes about 1.5 hours to complete. I make 3-4 games in a month, so it's okay if you're suspicious, but the main game was finished during the jam.

You felt old because you are old! :) Try my transcription of the Egbert game and you'll think you're young! :) Thanks for the comment!

Hello. Thank you for your comment. It has many components, but it is random. The movement of the goalkeeper depends on how you have set up the formation of the team. If you play in an attacking formation, you are more likely to get kicked. Your rank also increases your chances. Based on these, the machine decides whether it is more likely to protect it or not.

Okay, all your games are very similar in level, but each one has some idea that makes it unique. I really like this. Congratulations to!

Hello. I live in Hungary and unfortunately I don't know the expression you wrote. I searched with ChatGPT to find out what this Wellington Donne means. He wrote well, but it's actually like a compliment. :) This is one of my most horrible games, what is your question about which part of the game I did how?

Thank you very much for your comment, the problem here was that you completely disappeared and there was no sign of life. It would have been better to finish this game together and writing that you can't do this would have been much fairer than not answering at all. Anyway, I'm glad you're well, I wish you all the best! Best regards, Lacoste

Oh, I didn't notice that! Thank you very much for this video as well. I can't say enough how much of a joy it is to be able to watch the creation in its entirety. Greeting!

I thank you, it wouldn't be like this without your music.

Well, here I made the gameplay a little longer so that you don't have to play through it in 4 minutes. :) Thanks for!

I can't thank you enough for the many videos. :) It's great that you also speedrun my older games, it's great to see them all together. Thanks. Yes, it was originally such a short game and we paid a lot of money for it back then. :)

Thank you very much for your comment. Unfortunately, due to the copy-paste, the A and B buttons remained in it, I fixed it. The point? According to them, you were not a witch in your previous life. :) Pick up the key to enter the doors and collect the ingredients and throw into the cauldron.

Yes, I saw it, thank you, then I also wrote a comment on the YouTube video and put your video on the game page on wls.hu. But now I see my comment is not there (Youtube). I do not understand. :( The bottom line is that thank you very much for repeatedly taking the time and energy to see the beautiful ending. :)

I really like the style of your music and now I really needed it, because I think it goes very well with it. If you don't mind, you have to wait a little to see what happened. :)

:)

Thank you very much for this SpeedRun with the game, so nice of you to do it. I posted it on the WLS.HU page under the game! It's one of my favorite games, but I didn't think that I would develop it for 4 days, and you could complete it in 4 minutes! You did everything perfectly, thanks for the video!

Thank You!!!!! Well, this version showed in 4 minutes how to die if you do bad things to the cat. :) However, the solution is more complicated than this and the end is much more beautiful. :)

Well that's brilliant! Thank you very much, I really appreciate these videos, because on the one hand, it shows if I messed something up in the game, and on the other hand, it's nice to see it all in one place. I also put it on his website (https://wls.hu/ghosttown-gbc/) I can't even imagine how much work it is to put this together in your head so that you can do it without mistakes! Congratulations and thank you again!

First of all, thank you very much for this video, there has never been a speedrun like this from the games I made, I'm happy about it, I posted it on the wls.hu website under the game. It's unbelievable that you played it all the way through, maybe even the original creator couldn't do it. :)